=============================================================================== GLIntercept version 0.5 Log generated on: Sat Sep 24 11:26:14 2011 =============================================================================== wglChoosePixelFormat(0x55010fad,0x404000)=2 wglSetPixelFormat(0x55010fad,2,0x404000)=true wglCreateContext(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglDescribePixelFormat(0x55010fad,2,40,0x28fc74)=60 ----->wglGetPixelFormat(0x55010fad)=2 =0x10000 wglMakeCurrent(0x55010fad,0x10000) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glViewport(0,0,500,500) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.000000,15.000000,15.000000,0.000000,0.000000,1.100000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glShadeModel(GL_SMOOTH) glClearColor(0.000000,0.000000,0.000000,0.500000) glClearDepth(1.000000) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.500000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,8.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,6.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.980000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,6.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.940000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,7.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.580000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.160000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.760000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.940000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,6.640000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.700000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,6.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.160000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.640000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,6.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.980000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,6.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.680000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.120000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,8.340000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.940000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.560000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.240000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,8.000000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,6.860000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.180000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.720000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,6.940000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.140000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,8.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,8.240000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,6.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.480000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,8.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,6.640000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.280000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.240000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,8.300000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,8.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.840000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.580000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,6.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,6.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,8.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.520000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,6.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.340000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.500000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,8.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,8.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.760000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,8.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.140000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,8.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,6.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.480000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.340000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,8.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.980000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,8.000000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,6.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,6.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.120000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,8.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.340000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,6.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.500000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.900000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.300000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.460000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.120000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,8.120000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.480000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,6.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.000000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.680000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.120000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.440000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,6.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,6.720000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.300000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,8.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.720000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.160000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.720000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.140000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.940000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,8.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.720000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.000000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.300000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.180000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,8.240000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.240000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,8.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.140000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.520000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.140000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,8.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.160000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.100000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,8.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.120000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,8.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,8.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,8.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,6.560000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.300000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.300000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,6.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,6.540000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.000000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,6.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,6.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.460000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,8.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.660000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,6.860000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.100000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.640000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.580000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.120000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.700000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.380000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.640000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,6.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.300000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.840000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,8.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.280000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.140000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.460000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.700000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,6.900000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.460000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.580000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.920000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.780000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.120000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.740000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.060000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,8.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.560000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.840000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,8.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,6.760000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.100000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,8.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,8.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.720000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.180000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.120000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.100000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.980000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,6.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,6.540000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.400000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.080000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.460000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.960000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.820000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,6.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.080000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.540000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,7.520000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.100000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.040000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.540000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,7.300000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.980000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,7.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,8.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,7.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.800000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.340000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,7.380000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.360000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.320000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,6.520000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.900000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.180000,8.300000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.680000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,8.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,6.620000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,7.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,7.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.020000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.340000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.960000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.280000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,6.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,8.160000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,7.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.800000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,7.960000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,6.640000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.440000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.900000,7.240000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,7.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,8.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.680000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,6.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,7.320000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,6.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.740000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.680000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,8.020000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,8.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,7.760000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,6.720000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.000000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.360000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.480000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.720000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,7.360000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.820000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.480000,7.420000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,6.500000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,8.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.440000,8.460000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.080000,6.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,8.280000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,7.580000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,7.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,6.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.600000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,8.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.220000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.700000,7.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,8.400000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.260000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.960000,7.760000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,7.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.280000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,6.620000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,8.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.340000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.100000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.780000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.060000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.520000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,8.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.200000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,7.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,7.100000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.180000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,7.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.200000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,7.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.600000,7.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.760000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.000000,6.920000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.660000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,6.540000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.780000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,6.980000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.800000,7.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.380000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.280000,7.480000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.360000,6.600000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,6.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.460000,8.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.820000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,8.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.900000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.920000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.020000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.980000,6.760000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,7.840000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,6.880000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,7.200000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.740000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.860000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.060000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,6.940000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.660000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.320000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,8.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.440000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,8.180000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.060000,7.880000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.220000,7.880000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.520000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.120000,6.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.680000,6.700000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.380000,6.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.780000,6.860000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,6.560000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.940000,6.980000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.260000,7.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.620000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.200000,7.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.860000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.100000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.300000,6.600000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.720000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,8.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,7.680000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.800000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,6.800000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,6.560000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,7.340000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.440000,7.720000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.140000,7.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,8.220000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.620000,7.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.420000,7.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,8.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.540000,7.680000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.340000,8.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.580000,6.600000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.780000,7.260000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.820000,6.840000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.680000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.020000,8.140000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.540000,7.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.740000,7.540000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,6.820000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.080000,8.380000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.160000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.040000,8.240000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,6.520000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.580000,7.700000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.140000,8.440000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.240000,8.080000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.920000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.400000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.300000,8.320000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.120000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,7.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.020000,7.460000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.160000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.040000,6.940000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.460000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.640000,6.700000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.100000,8.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.660000,6.920000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.560000,7.180000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.360000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,8.040000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.720000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,8.160000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,8.040000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.700000,8.300000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.840000,8.200000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.500000,8.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.560000,7.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.940000,8.420000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.420000,7.480000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,7.580000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.980000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.880000,6.500000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.220000,8.220000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.240000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.520000,6.520000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.880000,6.620000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.500000,7.740000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.000000,0.250000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.840000,8.120000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.400000,6.900000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.400000,7.180000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(8.060000,8.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.260000,7.420000,0.000000) glBegin(GL_LINE_LOOP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glColor3f(1.000000,1.000000,1.000000) glBegin(GL_QUADS) glVertex3f(0.000000,15.000000,-0.400000) glVertex3f(15.000000,15.000000,-0.400000) glVertex3f(15.000000,0.000000,-0.400000) glVertex3f(0.000000,0.000000,-0.400000) glVertex3f(0.000000,15.000000,-0.600000) glVertex3f(15.000000,15.000000,-0.600000) glVertex3f(15.000000,0.000000,-0.600000) glVertex3f(0.000000,0.000000,-0.600000) glEnd() wglSwapBuffers(0x55010fad) ----->wglGetPixelFormat(0x55010fad)=2 ----->wglGetPixelFormat(0x55010fad)=2 =true glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor4f(0.000000,0.000000,0.000000,0.000000) glPushMatrix() glTranslatef(1.000000,1.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glTranslatef(0.750000,0.000000,0.000000) glBegin(GL_LINES) glVertex3f(0.250000,1.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.250000,0.500000,-0.500000) glVertex3f(0.500000,0.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.320000,7.280000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.460000,7.960000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(7.860000,6.660000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.500000,-0.500000) glEnd() glBegin(GL_LINES) glVertex3f(0.500000,0.000000,-0.500000) glVertex3f(0.500000,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.760000,7.260000,0.000000) glBegin(GL_LINES) glVertex3f(0.000000,0.333333,-0.500000) glVertex3f(0.500000,0.333333,-0.500000) glVertex3f(0.000000,0.666667,-0.500000) glVertex3f(0.500000,0.666667,-0.500000) glVertex3f(0.166667,0.000000,-0.500000) glVertex3f(0.166667,1.000000,-0.500000) glVertex3f(0.333333,0.000000,-0.500000) glVertex3f(0.333333,1.000000,-0.500000) glEnd() glPopMatrix() glPushMatrix() glTranslatef(6.640000,6.640000,0.000000) glBegin(GL_LINE_STRIP) glVertex3f(0.000000,0.000000,-0.500000) glVertex3f(0.500000,0.250000,-0.500000) glVertex3f(0.000000,0.500000,-0.500000) glVertex3f(0.500000,0.750000,-0.500000) glVertex3f(0.000000,1.000000,-0.500000)