// Driver Mission Script v0.1a // (c)1998 Reflections Software ########################################################## # Draft mission script for Miami 1 Bank job (getaway ) # # By Tony M Roberts and Andreas Tawn 30/01/98 # ########################################################## //************** INITIALISATION ***************** // Make sure player cant move during startup... StopPlayer LoadMap "Miami_01.lev" EventScript "Miami_19.des" DamageBarId 194 FelonyBarId 195 //FailedMessageId //WindowMessageId //LoseTailMessageId SmashedMessageId 187 //OutOfRangeMessageId //CarGotAwayMessageId LoadSoundBank 1 LoseTailSounds 3, 5, 6, 7 RoadBlockTrigger 2048 //Set WindowSound 1 PlayerCarType 0 //Skylark SetMaximumCops 0 Cops_off Set AllowCopSpeech 0 TriggerEvent 1 MaxSpeed 200000 //MaxSpeedMessage "Slow Down" MaxSpeedMessageId 198 EnablePlayerDamage MaxPlayerDamage 24576 //DebugInfo 1 //Motel //SetPlayerPosition 283594, -50558 //as given by 2D department //SetPlayerYRotation 2048 // ( 0 + 2048 )&4095 SetPlayerPosition 284813, -50302 //Parked SetPlayerYRotation 996 AddCivCar 8,0,11,1,996,284813, -51026 //Parked AddCivCar 9,1,10,2,996,284813, -49578 //Parked //************** GET TO THE BANK ******************* FailedMessageId 145 MaxSpeedenable 1 Countdown 80 // timed - fairly generous StopTimer InformPlayerById 2,0 wait 2 ReleasePlayer ContinueTimer SetTarget 0,750, -16066, -42824 //Bank EnableTarget 0 Set Objective 2 InformPlayerById 5,1 //*************** DRIVER HAS ARRIVED TOO EARLY ******* WindowRadius 6000 MissionWindow 15 WindowMessageId 146 EnableWindow WaitForObjectiveComplete DisableWindow //*************** PICK UP THE ROGUES***************** StopTimer StopPlayer Wait 2 #lights only work at night //DisableLamp 0 //LampPosition 0, -19124, 1000, -41933 //LampType 0,2 //LampRange 0, 3000 //LampColor 0, 255,0,0 //Play3DSound 23,-19140, 1000,-40877 //plays bank alarm Play3DSound 23,-14059, 1000,-41822 //plays bank alarm MCS_DropOff 0 //0 building to car 1//Car to building MCS_SetCameraStart 0, -15179, 250, -46507, 75 MCS_SetCameraEnd 0, -18163, 750, -51771, 150 MCS_SetDoorCoord -14059,0,-41822 MCS_SetDoorAxis 0 MCS_SetNumBadGuys 3 MCS_SetRun //MCS_SetWalk MCS_Activate MCS_WaitForScene CutToCar MaxSpeedenable 0 PlayBankedSound 1 //Get us out of here Set AllowCopSpeech 1 Set EnableLoseTailSounds 1 //**************** GET TO LOCKUP ********************** Cops_on SetMaximumCops 1 ForceFelonyRating 2 //1 previous but new system doesn't activate cops at 1 //EnableLamp 0 InformPlayerById 5,2 //PlaySound 26 TimePlayer //No time limit SetTarget 0,24000,129666,415995 //Lock up EnableTarget 0 ReleasePlayer SET Objective 2 WaitForObjectiveComplete Cop_Respawn 480 LoseTailMessageId 103 // Once lose Tail area has been reached // make cops more easy to lose Cops_PowerScale 2500 Cops_SpeedScale 2500 MustBeHidden 1 //Must arrive at drop off point without a tail NeedToLoseTail 1 OuterRadius 24000 MaxSpeedEnable 1 SetTarget 0,1000,129666,415995 //Lock up EnableTarget 0 SET Objective 2 WaitForObjectiveComplete StopTimer StopPlayer SetMaximumCops 0 Cops_off wait 2 //gang walk to wall MCS_DropOff 1 //0 building to car 1//Car to building MCS_SetCameraStart 0, 133456, 150, 416797, 75 MCS_SetCameraEnd 0, 133456, 150, 416797, 75 MCS_SetDoorCoord 129471,0,417742 MCS_SetDoorAxis 0 MCS_SetNumBadGuys 3 MCS_SetRun //MCS_SetWalk MCS_Activate MCS_WaitForScene //CutToCar InformPlayerById 5,3 wait 2 MissionEnd