//=========================================== //Health Bonus Pulse event HudHealthBonusPulse { Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthValueTarget FgColor "30 144 255 255" linear 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } // call to loop HudHealthBonusPulse event HudHealthBonusPulseLoop { RunEvent HudHealthBonusPulse 0.0 } event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthValueTarget FgColor "235 226 202 255" linear 0.0 0.0 } //=========================================== //Health Dying Pulse event HudHealthDyingPulse { Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthValueTarget FgColor "255 0 0 255" linear 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.25 } // call to loop HudHealthDyingPulse event HudHealthDyingPulseLoop { RunEvent HudHealthDyingPulse 0.0 } event HudHealthDyingPulseStop { StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthValueTarget fgcolor "235 226 202 255" accel 0.0 0.0 } //==========================================