# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # Alien , 2011. msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2010-10-09 19:21+0200\n" "PO-Revision-Date: 2011-10-17 22:50+0200\n" "Last-Translator: Alien , 2011.\n" "Language-Team: CZECH\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: client.cpp:18 msgid "operation not available in multiplayer" msgstr "operace nen pstupn ve he vce hr" #: client.cpp:25 msgid "editing in multiplayer requires coopedit mode (1)" msgstr "prava mapy vyaduje ve he vce hr coop md" #: client.cpp:68 client.cpp:218 msgid "aborting connection attempt" msgstr "rum pokus o pipojen" #: client.cpp:83 #, c-format msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2" msgstr "%c2pokus %o pipojen k %c5%s%c4%s%s%c2" #: client.cpp:86 #, c-format msgid "%c2could %c3not resolve%c2 server %c5%s%c2" msgstr "%c2nemohu %c3najt%c2 server %c5%s%c2" #: client.cpp:94 #, c-format msgid "%c2attempting to connect over %c1LAN%c2" msgstr "%c2pokoum se pipojit pes %c1LAN%c2" #: client.cpp:111 #, c-format msgid "%c2could %c3not connect%c2 to server" msgstr "%c2nemohu %c3se pipojit%c2 na server" #: client.cpp:189 msgid "disconnected" msgstr "odpojen" #: client.cpp:224 msgid "not connected" msgstr "nepipojen" #: client.cpp:227 client.cpp:551 msgid "attempting to disconnect..." msgstr "pokoum se pipojit..." #: client.cpp:523 msgid "attempting to connect..." msgstr "pokoum se pipojit..." #: client.cpp:528 client.cpp:564 #, c-format msgid "%c3could not connect to server" msgstr "%c3nemohu se pipojit na server" #: client.cpp:541 msgid "connected to server" msgstr "pipojen k serveru" #: client.cpp:569 #, c-format msgid "%c3server network error, disconnecting (%s) ..." msgstr "%c3chyba pipojen serveru, odpojuji se (%s) ..." #: client.cpp:656 #, c-format msgid "%c3map %s is secured, you can not send, receive or overwrite it" msgstr "%c3mapa %s je zabezpeena, neme ji poslat, sthnout i pepsat" #: client.cpp:684 #, c-format msgid "map %s is too large to send" msgstr "mapa %s je pli velk pro nahrn" #: client.cpp:698 #, c-format msgid "sending map %s to server..." msgstr "nahrvn mapy %s na server..." #: client.cpp:703 msgid "requesting map from server..." msgstr "poadavek na staen mapy ze serveru..." #: client.cpp:722 msgid "getting demo..." msgstr "ukldn zznamu..." #: client.cpp:723 #, c-format msgid "getting demo %d..." msgstr "ukldn zznamu %d..." #: client.cpp:729 msgid "listing demos..." msgstr "natn seznamu zznam..." #: clientgame.cpp:123 #, c-format msgid "ignored players: %s" msgstr "ignorovan hri: %s" #: clientgame.cpp:124 msgid "no players ignored." msgstr "nikdo nen ignorovn." #: clientgame.cpp:144 #, c-format msgid "muted players: %s" msgstr "ztien hri: %s" #: clientgame.cpp:145 msgid "no players ignored." msgstr "dn hri ztieni." #: clientgame.cpp:170 #, c-format msgid "your name is: %s" msgstr "tvoje jmno je: %s" #: clientgame.cpp:189 #, c-format msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" msgstr "%c3\"%s\" nen sprvn jmno tmu (zkus CLA, RVSF nebo SPECTATOR)" #: clientgame.cpp:190 msgid "you need to be dead to become spectator" msgstr "pokud chce pozorovat, mus bt mrtv" #: clientgame.cpp:191 msgid "you can't change team while editing" msgstr "neme pejt do jinho tmu v prbhu pravy mapy" #: clientgame.cpp:194 #, c-format msgid "your team is: %s" msgstr "tvj tm je: %s" #: clientgame.cpp:797 msgid "intermission:" msgstr "peruen" #: clientgame.cpp:798 msgid "game has ended!" msgstr "hra skonila!" #: clientgame.cpp:806 #, c-format msgid "time remaining: %d minutes" msgstr "zbv: %d minut" #: clientgame.cpp:876 #, c-format msgid "%c3invalid ctf-flag entity (%i)" msgstr "%c3patn vlajka (%i)" #: clientgame.cpp:947 #, c-format msgid "game mode is \"%s\"%s" msgstr "hern md je \"%s\"%s" #: clientgame.cpp:1176 #, c-format msgid "%c3invalid vote" msgstr "%c3patn hlas" #: clientgame.cpp:1198 #, c-format msgid "%c3invalid reason" msgstr "%c3patn dvod" #: clientgame.cpp:1211 #, c-format msgid "%c3you voted already" msgstr "%c3u jsi hlasoval" #: clientgame.cpp:1228 #, c-format msgid "%s called a vote: %s" msgstr "%s hlasuje: %s" #: clientgame.cpp:1244 #, c-format msgid "%c3could not vote: %s" msgstr "%c3nehlasuje: %s" #: clientgame.cpp:1255 msgid "failed" msgstr "neprolo" #: clientgame.cpp:1255 msgid "passed" msgstr "prolo" #: clientgame.cpp:1255 #, c-format msgid "vote %s" msgstr "hlasuje %s" #: clients2c.cpp:46 #, c-format msgid "%c3demo was recorded on map revision %d, you have map revision %d" msgstr "%c3zznam byl nahrn na map s reviz %d, ty nyn m revizi %d" #: clients2c.cpp:66 msgid "\"getmap\" to download the current map from the server" msgstr "\"getmap\" pro staen souasn verze mapy ze serveru" #: clients2c.cpp:67 #, c-format msgid "\"getmap\" to download a %s version of the current map from the server" msgstr "\"getmap\" pro staen souasn verze mapy ze serveru" #: clients2c.cpp:68 msgid "different" msgstr "odlin" #: clients2c.cpp:68 msgid "newer" msgstr "novj" #: clients2c.cpp:68 msgid "older" msgstr "star" #: clients2c.cpp:336 #, c-format msgid "%c3you are using a different game protocol (you: %d, server: %d)" msgstr "%c3pouv star(odlinou) verzi hernho protokolu (ty: %d, server: %d)" #: clients2c.cpp:343 msgid "INFO: this server is password protected" msgstr "Informace: Tento server je chrnn heslem" #: clients2c.cpp:457 clients2c.cpp:492 #, c-format msgid "%s is now known as %s" msgstr "%s zmnil jmno na %s" #: clients2c.cpp:496 #, c-format msgid "connected: %s" msgstr "pipojen: %s" #: clients2c.cpp:515 #, c-format msgid "player %s disconnected" msgstr hr %s odpojen" #: clients2c.cpp:553 msgid "map deemed unplayable - fix it before you can spawn" msgstr "mapa je nehrateln - oprav ji, jinak neme zat hrt" #: clients2c.cpp:577 msgid "new round starting... fight!" msgstr "nov kolo zan... boj!" #: clients2c.cpp:831 #, c-format msgid "%s enlarged the map to size %d" msgstr "%s zvtena mapa na velikost %d" #: clients2c.cpp:831 #, c-format msgid "%s started a new map of size %d" msgstr "%s zaloena nov mapa o velikosti %d" #: clients2c.cpp:943 msgid "the round is over! next round in 5 seconds..." msgstr "konec kola! dal kolo za pt sekund..." #: clients2c.cpp:944 msgid "the bots have won the round!" msgstr "hri ovldan potaem vyhrli kolo!" #: clients2c.cpp:945 msgid "everyone died!" msgstr "nikdo nepeil!" #: clients2c.cpp:946 #, c-format msgid "team %s has won the round!" msgstr "tm %s vyhrl kolo!" #: clients2c.cpp:947 msgid "you are the survivor!" msgstr "peil jsi!" #: clients2c.cpp:948 #, c-format msgid "%s is the survivor!" msgstr "%s peil!" #: clients2c.cpp:984 #, c-format msgid "you claimed %s status" msgstr "obdrel jsi %s status" #: clients2c.cpp:985 #, c-format msgid "%s claimed %s status" msgstr "%s obdrel %s status" #: clients2c.cpp:997 #, c-format msgid "you can't change to team %s" msgstr "neme zmnit tm %s" #: clients2c.cpp:1001 msgid "active" msgstr "ve he" #: clients2c.cpp:1001 msgid "spectate" msgstr "sleduje" #: clients2c.cpp:1001 #, c-format msgid "you can't change to %s mode" msgstr "neme zmnit hern %s md" #: clients2c.cpp:1028 #, c-format msgid "you're now in team %s" msgstr "jsi v tmu %s" #: clients2c.cpp:1031 #, c-format msgid "the server forced you to team %s" msgstr "server t pesunul do tmu %s" #: clients2c.cpp:1042 #, c-format msgid "player %s switched to team %s" msgstr "hr %s se pesunul do tmu %s" #: clients2c.cpp:1045 #, c-format msgid "the server forced %s to team %s" msgstr "server si vynutil pesunut %s do tmu %s" #: clients2c.cpp:1046 msgid "the enemy" msgstr "neptel" #: clients2c.cpp:1046 #, c-format msgid "the server forced %s to %s team" msgstr "server pesunul %s do %s tmu." #: clients2c.cpp:1046 msgid "your" msgstr "tvj" #: clients2c.cpp:1053 #, c-format msgid "%s changed to active play" msgstr "%s je ve he" #: clients2c.cpp:1053 msgid "you" msgstr "ty" #: clients2c.cpp:1156 msgid "no demos available" msgstr "zznam nedostupn" #: clients2c.cpp:1222 #, c-format msgid "failed writing to \"%s\"" msgstr "chyba zpisu do \"%s\"" #: clients2c.cpp:1225 #, c-format msgid "received demo \"%s\"" msgstr "naten zznam \"%s\"" #: clients2c.cpp:1234 #, c-format msgid "received map \"%s\" from server, reloading.." msgstr "staen mapa \"%s\" ze serveru, natn.." #: clients2c.cpp:1241 #, c-format msgid "map %s is too large to receive" msgstr "mapa %s je pli velk pro staen" #: md2.h:258 #, c-format msgid "could not load model skin for %s" msgstr "nemohu nast obrzkov povrch pro %s" #: menus.cfg:9 msgid "Multiplayer" msgstr "Hra vce hr" #: menus.cfg:10 msgid "Singleplayer" msgstr "Hra jednoho hre" #: menus.cfg:11 msgid "Settings" msgstr "Nastaven" #: menus.cfg:12 msgid "Demo" msgstr "Zznam" #: menus.cfg:13 msgid "prava map" msgstr "" #: menus.cfg:14 msgid "Help" msgstr "Npovda" #: menus.cfg:15 msgid "About" msgstr "O he" #: menus.cfg:16 msgid "Quit" msgstr "Konec" #: menus.cpp:1351 msgid "..restart AssaultCube for this setting to take effect" msgstr "..zmna nastaven vyaduje restart hry" #: physics.cpp:958 #, c-format msgid "can't find entity spawn spot! (%d, %d)" msgstr "nemohu najt msto, kde m do mapy vstupovat hr! (%d, %d)" #: serverbrowser.cpp:1152 #, c-format msgid "" "server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please " "remove manually" msgstr "" "server \"%cs%s%cr\" je v kategorii'%cs%s%cr' kvli kli '%s', prosm " "odstra run" #: serverbrowser.cpp:1156 #, c-format msgid "" "removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')" msgstr "" "odstrann serveru \"%cs%s%cr\" z kategorie oblbench '%cs%s%cr' (rest '%s')" #: serverbrowser.cpp:1171 #, c-format msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')" msgstr "pidn serveru \"%cs%s%cr\" do kategorie oblbench '%cs%s%cr' (new '%s')"