class Game_Battler def get_enemy_attack_elements elements = [] for element in $data_classes[@class_id].element_ranks elements.push(element) if element_rate(element) == -100 end return elements end alias old_elements_correct elements_correct def elements_correct(element_set) element_set += get_enemy_attack_elements if self.is_a?(Game_Enemy) old_elements_correct(element_set) end end