//LO: -useforcedmparms -noforcemaccel -noforcemspd //============================================================ //VIEWMODEL //============================================================ bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0" bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0" bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 100;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255" bind "e" "slot1; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0" bind "q" "slot2; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0" //============================================================ //============================================================ //MOUSE //============================================================ m_customaccel "0" m_customaccel_exponent "0" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_forward "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "0" m_pitch "0.022" m_rawinput "1" m_side "0.8" m_yaw "0.022" sensitivity "4" zoom_sensitivity_ratio "1" //============================================================ //============================================================ //INTERNET //============================================================ rate "30000" cl_cmdrate "66" cl_updaterate "66" cl_interp "0.0152" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_smooth "0" cl_smoothtime "0.01" cl_resend "1.5" //============================================================ //============================================================ //BINDS //============================================================ bind "F1" "record fix;stop;hud_reloadscheme" bind "F2" "toggle net_graph 3 0" bind "F3" "say ('._.)" bind "F4" "say :'>" bind "F5" "prec_mark" bind "F" "voicemenu 0 0" //============================================================ //============================================================ //PREC //============================================================ prec_check_update "0" prec_stv_status "0" prec_notify "0" prec_log "1" prec_screens "0" prec_delete_useless_demo "0" prec_min_streak "4" prec_mode "2" prec_kill_delay "15" prec_dir "addons/POV" prec_sound "0" //============================================================ //HIGHJUMP //============================================================ alias "+jumpeh" "+jump; +duck" alias "-jumpeh" "-duck; -jump" bind "space" "+jumpeh" //============================================================ //============================================================ // FPS //============================================================ // ---------------------------------------------------------------------------- // Sprays // ---------------------------------------------------------------------------- cl_playerspraydisable 1 r_spray_lifetime 0 // ---------------------------------------------------------------------------- // Shadows // ---------------------------------------------------------------------------- mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 // ---------------------------------------------------------------------------- // Facial features // ---------------------------------------------------------------------------- r_eyes 0 r_flex 0 r_lod 2 r_rootlod 2 r_teeth 0 // ---------------------------------------------------------------------------- // Ragdolls // ---------------------------------------------------------------------------- cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 // ---------------------------------------------------------------------------- // Gibs // ---------------------------------------------------------------------------- cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 // ---------------------------------------------------------------------------- // Graphical // ---------------------------------------------------------------------------- cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 1 lod_transitiondist 0 mat_antialias 0 mat_bumpmap 0 mat_colcorrection_disableentities 1 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 0 mat_filtertextures 1 mat_forceaniso 1 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 1.6 mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 mat_trilinear 0 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 1 r_decalstaticprops 0 r_decal_cullsize 15 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawflecks 0 r_dynamic 0 r_flashlightdepthtexture 0 r_forcewaterleaf 1 r_lightaverage 0 r_maxnewsamples 2 r_maxsampledist 1 r_propsmaxdist 0 r_renderoverlayfragment 0 r_staticprop_lod 4 r_waterdrawreflection 0 r_waterdrawrefraction 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 tf_particles_disable_weather 1 tracer_extra 0 violence_ablood 0 violence_hblood 0 // ---------------------------------------------------------------------------- // Misc // ---------------------------------------------------------------------------- in_usekeyboardsampletime 0 mat_clipz 1 mat_forcehardwaresync 0 mat_levelflush 1 mat_vsync 0 r_fastzreject -1 // ---------------------------------------------------------------------------- // Sound // ---------------------------------------------------------------------------- dsp_enhance_stereo 0 dsp_slow_cpu 1 snd_async_fullyasync 1 snd_pitchquality 0 snd_spatialize_roundrobin 1 // ---------------------------------------------------------------------------- // Threading // ---------------------------------------------------------------------------- mat_queue_mode 2 cl_threaded_bone_setup 0 cl_threaded_client_leaf_system 0 r_queued_decals 0 r_queued_ropes 1 r_queued_post_processing 0 r_threaded_client_shadow_manager 1 r_threaded_particles 1 r_threaded_renderables 1 // ---------------------------------------------------------------------------- // Misc // ---------------------------------------------------------------------------- cl_forcepreload 1