Sep 03 13:00:56 is it hard to get text dumps from BS games, btw? Sep 03 13:09:02 I assume it depends, case-by-case basis Sep 03 13:09:18 Some games call on the BS-X ROM for fonts, not sure if that'd affect text dumps Sep 03 13:09:36 BS-X itself, so I hear, renders text in Shift_JIS Sep 03 13:09:59 [Hunter Office] Sep 03 13:09:59 Hey, Voice! Sep 03 13:09:59 It's been ages since I've Sep 03 13:09:59 seen you at the Hunter Office. Sep 03 13:10:45 Hm. o.o Dialog from? Sep 03 13:10:50 koi wa balance was the one I was wondering about. I can't see any shift-jis text in it though, at least not by searching for lines Sep 03 13:11:00 ahh Sep 03 13:11:06 and that dialogue was the first line from treasure conflicts Sep 03 13:11:40 reading about it, apparently Square made their own font tables or something (?) Sep 03 13:11:58 is lol jouyou juuyou Sep 03 13:12:03 since* Sep 03 13:12:35 All I really know about the font tables in Treasure Conflix is that they don't load right without BS-X on most emulators Sep 03 13:13:18 I should search it for shift-jis then in case Sep 03 13:13:46 unfortunately, I can't seem to find a playthrough that's not a VHSrip :s Sep 03 13:14:13 Perhaps someday someone will record it from an emulator. Sep 03 13:14:54 also, is that a synopsis in French? o_O Sep 03 13:15:23 French? o.o Sep 03 13:15:25 hmm Sep 03 13:25:32 let's try hunter, HANTA, should appear enough. 836E8393835E Sep 03 13:26:30 and it does, 0x8671 :> Sep 03 13:29:23 aw Sep 03 13:29:29 that can't be the whole script Sep 03 13:29:48 *……… Sep 03 13:29:49 The game is pretty short, mind oyu, if that's what you're wondering. Sep 03 13:29:49 *出直し…… Sep 03 13:29:49 *だな……… Sep 03 13:29:49 CONCEPT DESIGN/岡庭 真一郎/ STORY/江藀 桂倧/ MAIN PROGRAM/杉本 浩二/ MAIN GRAPHICS/本根 康之/ MUSIC COMPOSE/仲野 順也/ VISUAL DESIGN/直良 有祐/ ENEMY SEQUENCE/鈴木 敏章/ ENEMY GRAPHICS/浜坂 真一郎/ EVENT PROGRAM/遠藀 利男/ CHARACTER GRAPHICS/æž— 真佐秋/ WORLDMAP GRAPHIC/春木 あかね/ PARAMETER MAKING/岡崎 瀼貴/ AUCTION PROGRAM/松本 岳美/ SOUND EFFECT/中村 æ „æ²»//SOUND PROGRAM/赀尾 å® Sep 03 13:29:49 入社2年目にしてメインプログラマやってます。 Sep 03 13:29:49 ちなみに今二十歳です。ガキです。 Sep 03 13:29:50 これでスーファミ最後だと思うとすげ~悲しいよな。 Sep 03 13:29:53 いい機械だったよなぁ。ス~ファミって。遅いけど。 Sep 03 13:29:54 ここ見つけた方お手紙下さいね。 Sep 03 13:29:55 って、サテラじゃその確率も低いだろ~な。漢字だし。 Sep 03 13:29:58 出来は超不満だけどさ、3カ月で作ったんだからしょ~がないよ Sep 03 13:29:59 さて、今からmakeしてmaster versionとしよう。 Sep 03 13:30:00 ユンケルにはお世話になりました。今日はふとんで寝るぞ。 Sep 03 13:30:03 メインプログラム 杉本 浩二 95/10/31 Sep 03 13:30:03 Oh, wow, textdumps? Sep 03 13:30:49 seems to be a letter from the programmer Sep 03 13:31:21 I think I'll ask ChronoMoogle if he's seen that text. Sep 03 13:31:31 Well, once he pops online anyhow Sep 03 13:31:46 ここ見つけた方お手紙下さいね。 < 'send me a letter how you found this.' Sep 03 13:32:43 ah, there're the catch text strings Sep 03 13:33:08 ラウド//ベテランのトレジャー・ハンター/ヴォイスの兄貴分だが、最近押され気味            Sep 03 13:33:09 ラグ//海底の宝を引き上げるサルベージ船の船長/頼り甲斐のある海の男            Sep 03 13:33:09 メルク//レイズルタウンのハンガーを仕切っている/飛空艇の改造で彼女の右に出るものはいない            Sep 03 13:33:09 アレフ//メルクの下で働くメカニック/いつの日か自分のハンガーを持つのが夢            Sep 03 13:33:09 ギルモア//雲の扉と呼ばれる、古代の秘宝を探している/この星の人間ではなく職業などは不明            Sep 03 13:33:09 レッド・スペイド//空賊団を率いて一般の船を襲撃している/大空では、誰よりも速く、誰よりも強く            Sep 03 13:33:12 バユウ//ショップのジジィ。どこにでもいるオッサン/72歳 男性 未婚 Sep 03 13:33:51 whoops, missed one Sep 03 13:33:51 ヴォイス//若いが腕利きのトレジャー・ハンター/伝説の秘宝を全て見つけだすのが目標 Sep 03 13:35:38 That looks more like game text, yes. Sep 03 13:36:00 yeah, that's the main character idents in the catch text Sep 03 13:38:11 unfortunately, that's all the text in shift jis Sep 03 13:38:56 I can't really recall exactly how much text is in the game. Hrn Sep 03 13:39:33 more than that, since the characters obviously talk and there are locations :/ Sep 03 13:40:55 I can't find that letter from Koji anywhere online Sep 03 13:42:55 Let's see.... 2 years since the main programmer joined the company... "20 years old now, the punk kid"... Something about the Super Famicom's end being sad... it is a good machine even though it is slow.... Sep 03 13:43:32 'Thinking that this is the end of the SuFami is real Sep 03 13:43:39 'Thinking that this is the end of the SuFami is real~y sad...' Sep 03 13:44:03 'It was a good machine, the Su~Fami. Though slow.' Sep 03 13:45:18 Hm.... I should double-check, was this the very last Squaresoft release on the platform? Sep 03 13:45:54 'Write me a letter how you found this.' Sep 03 13:45:55 'though, It's the Satella so there's not much cha~nce. [Kanji dashi.]' (no idea on the last part) Sep 03 13:47:29 'I'm not too pleased how it turned out, but it was made in three months so can~t be helped' Sep 03 13:47:39 'Now, I'll make the master version.' Sep 03 13:48:32 'Yunkeru[???]'s been a big help. Today I'll sleep on my futon.' Sep 03 13:48:49 '-Main Programmer, Koji Sugimoto, 95/10/31' Sep 03 13:49:35 So, the game was programmed in three months around 1995 or so... Sep 03 13:49:48 The "three months" thing sounds kinda similar to Radical Dreamers, IIRC. Sep 03 13:50:38 gamefaqs lists is joint with 9 other SNES games released in 1996, with no more after that Sep 03 13:51:46 wait, 8, it lists BS Dynami and Dynami seperate Sep 03 13:52:13 satewikia lists broadcast as Feb 96, which would put it before SMRPG at least Sep 03 13:52:40 I've seen anohter site list トレジャー・コンフリクス, SFC, 96.02.10 as well Sep 03 13:52:55 though we don't know much about what order games were made in Sep 03 13:53:13 could be that Sugimoto finished with the SNES with Conflix Sep 03 13:53:29 Yeah, it sounds like Treasure Conflix was the last one developed. Sep 03 13:57:18 though no in-game text :< still an interesting find ^^ Sep 03 13:58:44 I wonder if anyone knows how to extract it Sep 03 13:58:51 iirc I saw someone saying they had a dump Sep 03 13:58:56 It's possible the in-game text can be found some other way, I guess. Anyhow, thanks for this one, it's a great piece to note. Sep 03 13:59:07 Hmm. Wonder where that person is? Sep 03 14:04:44 Anyhow, perhaps the other ones have letters, too? Sep 03 14:07:04 mb Sep 03 14:07:14 mb he only wrote it thinking it couldn't be found? Sep 03 14:08:31 I don't know. Sep 03 14:08:49 He certainly didn't have high hopes for it to be said, specifically because it was a Satellaview game.