. "Begin Constants" . "Status" set "S_SLEEP" to 1 set "S_POISON" to 2 set "S_DEAD" to 4 set "S_STOP" to 8 set "S_SILENCE" to 16 set "S_EMO" to 32 set "S_SERGE" to 64 set "S_PROTECT" to 128 set "S2_UNLUCKY" to 1 set "S2_ANGEL" to 2 set "S2_WELL_ADJ" to 3 . "Player (In Battle) Constants" set "c0_batt_refx" to 5 set "c0_batt_refy" to 28 set "c0_batt_width" to 4 set "c0_batt_height" to 3 set "c0_batt_posx" to 17 set "c0_batt_posy" to 5 set "$c0_batt_mzm" to "guy" set "c1_batt_refx" to 9 set "c1_batt_refy" to 28 set "c1_batt_width" to 3 set "c1_batt_height" to 3 set "c1_batt_posx" to 20 set "c1_batt_posy" to 10 set "$c1_batt_mzm" to "girl" set "c2_batt_refx" to 14 set "c2_batt_refy" to 28 set "c2_batt_width" to 2 set "c2_batt_height" to 2 set "c2_batt_posx" to 17 set "c2_batt_posy" to 14 . "Enemy Group Constants" set "g1_offset" to 142 set "$g1_charset" to "enemygroup1" set "g1_eid1" to 1 set "g1_eid2" to 1 set "g1_eid3" to 2 set "g1e1_refx" to 3 set "g1e1_refy" to 32 set "g1e1_posx" to 61 set "g1e1_posy" to 4 set "g1e2_refx" to 3 set "g1e2_refy" to 41 set "g1e2_posx" to 64 set "g1e2_posy" to 13 set "g1e3_refx" to 3 set "g1e3_refy" to 50 set "g1e3_posx" to 53 set "g1e3_posy" to 10 set "g2_offset" to 124 set "$g2_charset" to "enemygroup2" set "g2_eid1" to 3 set "g2_eid2" to 4 set "g2e1_refx" to 3 set "g2e1_refy" to 32 set "g2e1_posx" to 60 set "g2e1_posy" to 14 set "g2e2_refx" to 3 set "g2e2_refy" to 41 set "g2e2_posx" to 66 set "g2e2_posy" to 7 set "g3_offset" to 129 set "$g3_charset" to "enemygroup3" set "g3_eid1" to 5 set "g3_eid2" to 6 set "g3_eid3" to 6 set "g3e1_refx" to 3 set "g3e1_refy" to 32 set "g3e1_posx" to 52 set "g3e1_posy" to 5 set "g3e2_refx" to 3 set "g3e2_refy" to 41 set "g3e2_posx" to 55 set "g3e2_posy" to 15 set "g3e3_refx" to 3 set "g3e3_refy" to 50 set "g3e3_posx" to 44 set "g3e3_posy" to 10 set "g4_offset" to 128 set "$g4_charset" to "enemygroup4" set "g4_eid1" to 7 set "g4_eid2" to 8 set "g4e1_refx" to 3 set "g4e1_refy" to 32 set "g4e1_posx" to 42 set "g4e1_posy" to 4 set "g4e2_refx" to 3 set "g4e2_refy" to 41 set "g4e2_posx" to 35 set "g4e2_posy" to 9 set "g5_offset" to 128 set "$g5_charset" to "enemygroup5" set "g5_eid1" to 9 set "g5_eid2" to 10 set "g5e1_refx" to 3 set "g5e1_refy" to 31 set "g5e1_posx" to 45 set "g5e1_posy" to 4 set "g5e2_refx" to 3 set "g5e2_refy" to 41 set "g5e2_posx" to 55 set "g5e2_posy" to 9 set "g7e1_refx" to 3 set "g7e1_refy" to 31 set "g7e1_posx" to 39 set "g7e1_posy" to 4 set "g7e2_refx" to 3 set "g7e2_refy" to 41 set "g7e2_posx" to 46 set "g7e2_posy" to 6 set "g7e3_refx" to 3 set "g7e3_refy" to 50 set "g7e3_posx" to 33 set "g7e3_posy" to 11 set "g7_eid1" to 11 set "g7_eid2" to 12 set "g7_eid3" to 13 set "g7_offset" to 128 set "$g7_charset" to "enemygroup7" set "$g7_lastwords" to "adventures with nutmeg" set "g8e1_refx" to 3 set "g8e1_refy" to 31 set "g8e1_posx" to 39 set "g8e1_posy" to 5 set "g8e2_refx" to 3 set "g8e2_refy" to 41 set "g8e2_posx" to 42 set "g8e2_posy" to 10 set "g8_eid1" to 14 set "g8_eid2" to 12 set "g8_offset" to 128 set "$g8_charset" to "enemygroup7" set "$g8_lastwords" to "git offa mah lawn" set "g9e1_refx" to 3 set "g9e1_refy" to 31 set "g9e1_posx" to "x" set "g9e1_posy" to "y" set "g9e2_refx" to 3 set "g9e2_refy" to 41 set "g9e2_posx" to "x" set "g9e2_posy" to "y" set "g9e3_refx" to 3 set "g9e3_refy" to 50 set "g9e3_posx" to "x" set "g9e3_posy" to "y" set "g9_eid1" to 15 set "g9_eid2" to 11 set "g9_eid3" to 15 set "g9_offset" to 128 set "$g9_charset" to "enemygroup7" set "g44_offset" to 128 set "$g44_charset" to "enemygroup44" set "g44e1_refx" to 3 set "g44e1_refy" to 31 set "g44e1_posx" to 28 set "g44e1_posy" to 4 set "g44_eid1" to 284 . "Enemy ID Constants" set "$eid1_mzm" to "strabismus" set "eid1_width" to 9 set "eid1_height" to 6 set "eid1_maxhp" to 32 set "eid1_damage" to 1 set "eid1_precision" to 1 set "eid1_armor" to 4 set "eid1_speed" to 1 set "eid1_aptitude" to 7 set "eid1_maxmp" to 35 set "eid1_mlevel2" to 512 set "eid1_level" to 4 set "eid1_weapdice" to 3 set "eid1_weapsides" to 3 set "$eid1_name" to "strabismus" set "$eid1_type" to "occult" set "$eid2_mzm" to "beetle" set "eid2_width" to 2 set "eid2_height" to 2 set "eid2_maxhp" to 20 set "eid2_damage" to 3 set "eid2_precision" to 1 set "eid2_armor" to 3 set "eid2_speed" to 1 set "eid2_aptitude" to 3 set "eid2_maxmp" to 15 set "eid2_mlevel1" to 16384 set "eid2_level" to 2 set "eid2_weapdice" to 1 set "eid2_weapsides" to 4 set "$eid2_name" to "beetle" set "$eid2_type" to "slimyG beastly" set "$eid3_mzm" to "catblob" set "eid3_width" to 5 set "eid3_height" to 3 set "eid3_maxhp" to 15 set "eid3_damage" to 4 set "eid3_precision" to 1 set "eid3_armor" to 1 set "eid3_speed" to 2 set "eid3_aptitude" to 1 set "eid3_maxmp" to 5 set "eid3_mlevel2" to 2 set "eid3_level" to 2 set "eid3_weapdice" to 2 set "eid3_weapsides" to 3 set "$eid3_name" to "catblob" set "$eid3_type" to "beastly" set "$eid4_mzm" to "pigmentosa" set "eid4_width" to 10 set "eid4_height" to 6 set "eid4_maxhp" to 25 set "eid4_damage" to 1 set "eid4_precision" to 1 set "eid4_armor" to 4 set "eid4_speed" to 2 set "eid4_aptitude" to 5 set "eid4_maxmp" to 25 set "eid4_mlevel1" to 512 set "eid4_mlevel2" to 512 set "eid4_level" to 3 set "eid4_weapdice" to 2 set "eid4_weapsides" to 4 set "$eid4_name" to "pigmentosa" set "$eid4_type" to "occult" set "$eid5_mzm" to "dramabox" set "eid5_width" to 7 set "eid5_height" to 6 set "eid5_maxhp" to 30 set "eid5_damage" to 5 set "eid5_precision" to 2 set "eid5_armor" to 2 set "eid5_speed" to 3 set "eid5_aptitude" to 4 set "eid5_maxmp" to 20 set "eid5_mlevel3" to 20 set "eid5_level" to 4 set "eid5_weapdice" to 2 set "eid5_weapsides" to 5 set "$eid5_name" to "drama box" set "$eid5_type" to "occult, silly" set "$eid6_mzm" to "vombie" set "eid6_width" to 7 set "eid6_height" to 4 set "eid6_maxhp" to 25 set "eid6_damage" to 5 set "eid6_precision" to 5 set "eid6_armor" to 2 set "eid6_speed" to 2 set "eid6_aptitude" to 1 set "eid6_maxmp" to 5 set "eid6_mlevel1" to 2 set "eid6_level" to 3 set "eid6_weapdice" to 1 set "eid6_weapsides" to 8 set "$eid6_name" to "vombie" set "$eid6_type" to "undead, warlike" set "$eid7_mzm" to "landshark" set "eid7_width" to 12 set "eid7_height" to 6 set "eid7_maxhp" to 55 set "eid7_damage" to 6 set "eid7_precision" to 3 set "eid7_armor" to 4 set "eid7_speed" to 2 set "eid7_aptitude" to 1 set "eid7_maxmp" to 5 set "eid7_mlevel1" to 8 set "eid7_level" to 4 set "eid7_weapdice" to 1 set "eid7_weapsides" to 12 set "$eid7_name" to "land shark" set "$eid7_type" to "warlike, silly" set "$eid8_mzm" to "monty" set "eid8_width" to 6 set "eid8_height" to 5 set "eid8_maxhp" to 50 set "eid8_damage" to 4 set "eid8_precision" to 5 set "eid8_armor" to 4 set "eid8_speed" to 1 set "eid8_aptitude" to 1 set "eid8_maxmp" to 5 set "eid8_mlevel1" to 1 set "eid8_level" to 4 set "eid8_weapdice" to 1 set "eid8_weapsides" to 10 set "$eid8_name" to "monty" set "$eid8_type" to "undead, beastly" set "$eid9_mzm" to "mangle" set "eid9_width" to 8 set "eid9_height" to 5 set "eid9_maxhp" to 60 set "eid9_damage" to 4 set "eid9_precision" to 2 set "eid9_armor" to 4 set "eid9_speed" to 1 set "eid9_aptitude" to 4 set "eid9_maxmp" to 20 set "eid9_mlevel1" to 32 set "eid9_mlevel2" to 32 set "eid9_mlevel3" to 32 set "eid9_level" to 5 set "eid9_weapdice" to 2 set "eid9_weapsides" to 6 set "$eid9_name" to "mangle" set "$eid9_type" to "slimy, undead" set "$eid10_mzm" to "klarf" set "eid10_width" to 11 set "eid10_height" to 7 set "eid10_maxhp" to 65 set "eid10_damage" to 8 set "eid10_precision" to 5 set "eid10_armor" to 1 set "eid10_speed" to 1 set "eid10_aptitude" to 2 set "eid10_maxmp" to 10 set "eid10_mlevel1" to 512 set "eid10_level" to 5 set "eid10_weapdice" to 2 set "eid10_weapsides" to 6 set "$eid10_name" to "klarf" set "$eid10_type" to "beastly, slimy" set "$eid11_mzm" to "squirrely" set "eid11_width" to 3 set "eid11_height" to 2 set "eid11_damage" to 1 set "eid11_precision" to 2 set "eid11_armor" to 0 set "eid11_speed" to 1 set "eid11_aptitude" to 1 set "eid11_maxmp" to 0 set "eid11_level" to 1 set "eid11_weapdice" to 1 set "eid11_weapsides" to 4 set "eid11_maxhp" to 4 set "$eid11_name" to "squirrel" set "$eid11_type" to "beastly" set "$eid12_mzm" to "urabird" set "eid12_width" to 6 set "eid12_height" to 4 set "eid12_damage" to 1 set "eid12_precision" to 2 set "eid12_armor" to 0 set "eid12_speed" to 2 set "eid12_aptitude" to 1 set "eid12_maxmp" to 0 set "eid12_weapdice" to 2 set "eid12_weapsides" to 3 set "eid12_level" to 1 set "eid12_maxhp" to 4 set "$eid12_name" to "yura bird" set "$eid12_type" to "beastly" set "$eid13_mzm" to "burstcroc" set "eid13_width" to 7 set "eid13_height" to 4 set "eid13_damage" to 1 set "eid13_precision" to 2 set "eid13_armor" to 0 set "eid13_speed" to 2 set "eid13_aptitude" to 1 set "eid13_maxmp" to 0 set "eid13_weapdice" to 1 set "eid13_weapsides" to 6 set "eid13_maxhp" to 4 set "eid13_level" to 1 set "$eid13_name" to "burstcroc" set "$eid13_type" to "beastly, silly" set "$eid14_mzm" to "oldworm" set "eid14_width" to 7 set "eid14_height" to 4 set "eid14_damage" to 3 set "eid14_precision" to 3 set "eid14_armor" to 0 set "eid14_speed" to 2 set "eid14_aptitude" to 2 set "eid14_maxmp" to 10 set "eid14_weapdice" to 1 set "eid14_weapsides" to 6 set "eid14_maxhp" to 6 set "$eid14_name" to "geriatrelid" set "$eid14_type" to "slimy, silly" set "eid14_level" to 1 set "$eid15_mzm" to "leaf" set "eid15_width" to 5 set "eid15_height" to 4 set "$eid15_name" to "silly leaf" set "$eid15_type" to "silly" set "$eid284_mzm" to "four" set "eid284_width" to 12 set "eid284_height" to 5 set "eid284_damage" to 284 set "eid284_precision" to 284 set "eid284_armor" to 284 set "eid284_speed" to 284 set "eid284_aptitude" to 284 set "eid284_maxmp" to 284 set "eid284_maxhp" to 284 set "eid284_weapdice" to 28 set "eid284_weapsides" to 4 set "eid284_level" to 284 set "$eid284_name" to "ÿþýüûúùø" . "Magic (Incomplete)" set "L1_REST" to 1 set "$m1_&L1_REST&" to "Rest " set "$fm1_&L1_REST&" to "Rest" set "$ef1_&L1_REST&" to "Low chance of Sleep on 1 enemy" set "L1_POISON" to 2 set "$m1_&L1_POISON&" to "Poisn" set "$fm1_&L1_POISON&" to "Poison" set "$ef1_&L1_POISON&" to "Low chance of Poison on 1 enemy" set "L1_INCITE" to 4 set "$m1_&L1_INCITE&" to "Incit" set "$fm1_&L1_INCITE&" to "Incite" set "$ef1_&L1_INCITE&" to "Low chance of Serge on 1 enemy" set "L1_MUTE" to 8 set "$m1_&L1_MUTE&" to "Mute " set "$fm1_&L1_MUTE&" to "Mute" set "$ef1_&L1_MUTE&" to "Low chance of Silence on 1 enemy" set "L1_PSYCHE" to 16 set "$m1_&L1_PSYCHE&" to "Psych" set "$fm1_&L1_PSYCHE&" to "Psyche" set "$ef1_&L1_PSYCHE&" to "Raise Armor 1 on 1 friendly" set "L1_INSULT" to 32 set "$m1_&L1_INSULT&" to "Inslt" set "$fm1_&L1_INSULT&" to "Insult" set "$ef1_&L1_INSULT&" to "Low chance of Emo on 1 enemy" set "L1_BARRIER" to 64 set "$m1_&L1_BARRIER&" to "Barir" set "$fm1_&L1_BARRIER&" to "Barrier" set "$ef1_&L1_BARRIER&" to "8HP Protection on 1 friendly" set "L1_BLACK_CAT" to 128 set "$m1_&L1_BLACK_CAT&" to "BlCat" set "$fm1_&L1_BLACK_CAT&" to "Black Cat" set "$ef1_&L1_BLACK_CAT&" to "Low chance of Unlucky on 1 enemy" set "L1_SINGE" to 256 set "$m1_&L1_SINGE&" to "Singe" set "$fm1_&L1_SINGE&" to "Singe" set "$ef1_&L1_SINGE&" to "Low Fire Damage on 1 enemy" set "L1_HYPNOTIZE" to 512 set "$m1_&L1_HYPNOTIZE&" to "Hypno" set "$fm1_&L1_HYPNOTIZE&" to "Hypnotize" set "$ef1_&L1_HYPNOTIZE&" to "Low Psych Damage on 1 enemy" set "L1_DOUSE" to 1024 set "$m1_&L1_DOUSE&" to "Douse" set "$fm1_&L1_DOUSE&" to "Douse" set "$ef1_&L1_DOUSE&" to "Low Water Damage on 1 enemy" set "L1_CHILL" to 2048 set "$m1_&L1_CHILL&" to "Chill" set "$fm1_&L1_CHILL&" to "Chill" set "$ef1_&L1_CHILL&" to "Low Ice Damage on 1 enemy" set "L1_GUST" to 4096 set "$m1_&L1_GUST&" to "Gust " set "$fm1_&L1_GUST&" to "Gust" set "$ef1_&L1_GUST&" to "Low Air Damage on 1 enemy" set "L1_ROCKS" to 8192 set "$m1_&L1_ROCKS&" to "Rocks" set "$fm1_&L1_ROCKS&" to "Rocks" set "$ef1_&L1_ROCKS&" to "Low Earth Damage on 1 enemy" set "L1_STING" to 16384 set "$m1_&L1_STING&" to "Sting" set "$fm1_&L1_STING&" to "Sting" set "$ef1_&L1_STING&" to "Low Toxic Damage on 1 enemy" set "L1_STATIC" to "(32768)" set "$m1_&L1_STATIC&" to "Statc" set "$fm1_&L1_STATIC&" to "Static" set "$ef1_&L1_STATIC&" to "Low Electric Damage on 1 enemy" set "L1_BANDAGE" to "(65536)" set "$m1_&L1_BANDAGE&" to "Bandg" set "$fm1_&L1_BANDAGE&" to "Bandage" set "$ef1_&L1_BANDAGE&" to "Low Healing on 1 friendly" set "L2_DOZE" to 1 set "$m2_&L2_DOZE&" to "Doze " set "$fm2_&L2_DOZE&" to "Doze" set "$ef2_&L2_DOZE&" to "Medium chance of Sleep on 1 enemy" set "L2_RABIES" to 2 set "$m2_&L2_RABIES&" to "Rabis" set "$fm2_&L2_RABIES&" to "Rabies" set "$ef2_&L2_RABIES&" to "Medium chance of Poison on 1 enemy" set "L2_CORRUPT" to 4 set "$m2_&L2_CORRUPT&" to "Corpt" set "$fm2_&L2_CORRUPT&" to "Corrupt" set "$ef2_&L2_CORRUPT&" to "Medium chance of Serge on 1 enemy" set "L2_HUSH" to 8 set "$m2_&L2_HUSH&" to "Hush " set "$fm2_&L2_HUSH&" to "Hush" set "$ef2_&L2_HUSH&" to "Medium chance of Silence on 1 enemy" set "L2_HURT" to 16 set "$m2_&L2_HURT&" to "Hurt " set "$fm2_&L2_HURT&" to "Hurt" set "$ef2_&L2_HURT&" to "Medium chance of Emo on 1 enemy" set "L2_IMPROVE" to 32 set "$m2_&L2_IMPROVE&" to "Imprv" set "$fm2_&L2_IMPROVE&" to "Improve" set "$ef2_&L2_IMPROVE&" to "Raise Armor 2 on 1 friendly" set "L2_WALL" to 64 set "$m2_&L2_WALL&" to "Wall " set "$fm2_&L2_WALL&" to "Wall" set "$ef2_&L2_WALL&" to "16HP Protection on 1 friendly" set "L2_BROKEN_MIRROR" to 128 set "$m2_&L2_BROKEN_MIRROR&" to "BrkMr" set "$fm2_&L2_BROKEN_MIRROR&" to "Broken Mirror" set "$ef2_&L2_BROKEN_MIRROR&" to "Medium chance of Unlucky on 1 enemy" set "L2_SCORCH" to 256 set "$m2_&L2_SCORCH&" to "Scrch" set "$fm2_&L2_SCORCH&" to "Scorch" set "$ef2_&L2_SCORCH&" to "Medium Fire Damage on 1 enemy" set "L2_TRAUMATIZE" to 512 set "$m2_&L2_TRAUMATIZE&" to "Trama" set "$fm2_&L2_TRAUMATIZE&" to "Traumatize" set "$ef2_&L2_TRAUMATIZE&" to "Medium Psych Damage on 1 enemy" set "L2_TORRENT" to 1024 set "$m2_&L2_TORRENT&" to "Tornt" set "$fm2_&L2_TORRENT&" to "Torrent" set "$ef2_&L2_TORRENT&" to "Medium Water Damage on 1 enemy" set "L2_CRYSTALIZE" to 2048 set "$m2_&L2_CRYSTALIZE&" to "Crstl" set "$fm2_&L2_CRYSTALIZE&" to "Crystalize" set "$ef2_&L2_CRYSTALIZE&" to "Medium Ice Damage on 1 enemy" set "L2_SQUALL" to 4096 set "$m2_&L2_SQUALL&" to "Squal" set "$fm2_&L2_SQUALL&" to "Squall" set "$ef2_&L2_SQUALL&" to "Medium Air Damage on 1 enemy" set "L2_BOULDERS" to 8192 set "$m2_&L2_BOULDERS&" to "Boldr" set "$fm2_&L2_BOULDERS&" to "Boulders" set "$ef2_&L2_BOULDERS&" to "Medium Earth Damage on 1 enemy" set "L2_WASTE" to 16384 set "$m2_&L2_WASTE&" to "Waste" set "$fm2_&L2_WASTE&" to "Waste" set "$ef2_&L2_WASTE&" to "Medium Toxic Damage on 1 enemy" set "L2_ZAP" to "(32768)" set "$m2_&L2_ZAP&" to "Zap " set "$fm2_&L2_ZAP&" to "Zap" set "$ef2_&L2_ZAP&" to "Medium Electric Damage on 1 enemy" set "L2_ALL" to "(65536)" set "$m2_&L2_ALL&" to "All " set "$fm2_&L2_ALL& " to "All" set "$ef2_&L2_ALL&" to "Next magic cast by target friendly affects all" set "L3_SNOOZE" to 1 set "$m3_&L3_SNOOZE&" to "Snooz" set "$fm3_&L3_SNOOZE&" to "Snooze" set "L3_VENOM" to 2 set "$m3_&L3_VENOM&" to "Venom" set "$fm3_&L3_VENOM&" to "Venom" set "L3_ANGER" to 4 set "$m3_&L3_ANGER&" to "Anger" set "$fm3_&L3_ANGER&" to "Anger" set "L3_SILENCE" to 8 set "$m3_&L3_SILENCE&" to "Silnc" set "$fm3_&L3_SILENCE&" to "Silence" set "L3_SADNESS" to 16 set "$m3_&L3_SADNESS&" to "Sad " set "$fm3_&L3_SADNESS&" to "Sadness" set "L3_BUNKER" to 32 set "$m3_&L3_BUNKER&" to "Bunkr" set "$fm3_&L3_BUNKER&" to "Bunker" set "L3_BLOCKADE" to 64 set "$m3_&L3_BLOCKADE&" to "Block" set "$fm3_&L3_BLOCKADE&" to "Blockade" set "L3_BAD_MOON" to 128 set "$m3_&L3_BAD_MOON&" to "Moon" set "$fm3_&L3_BAD_MOON&" to "Bad Moon" set "L3_SIMMER" to 256 set "$m3_&L3_SIMMER&" to "Simmr" set "$fm3_&L3_SIMMER&" to "Simmer" set "L3_CONFUSE" to 512 set "$m3_&L3_CONFUSE&" to "Confu" set "$fm3_&L3_CONFUSE&" to "Confuse" set "L3_INUNDATE" to 1024 set "$m3_&L3_INUNDATE&" to "Inund" set "$fm3_&L3_INUNDATE&" to "Inundate" set "L3_FREEZE" to 2048 set "$m3_&L3_FREEZE&" to "Freez" set "$fm3_&L3_FREEZE&" to "Freeze" set "L3_HURRICANE" to 4096 set "$m3_&L3_HURRICANE&" to "Hurcn" set "$fm3_&L3_HURRICANE&" to "Hurricane" set "L3_LANDSLIDE" to 8192 set "$m3_&L3_LANDSLIDE&" to "Lndsl" set "$fm3_&L3_LANDSLIDE&" to "Landslide" set "L3_RADIATION" to 16384 set "$m3_&L3_RADIATION&" to "Rads " set "$fm3_&L3_RADIATION&" to "Radiation" set "L3_VOLTAGE" to "(32768)" set "$m3_&L3_VOLTAGE&" to "Volt " set "$fm3_&L3_VOLTAGE&" to "Voltage" set "L3_PANACEA" to "(65536)" set "$m3_&L3_PANACEA&" to "Panca" set "$fm3_&L3_PANACEA&" to "Panacaea"