C:\InfantryHosting\trunk\bin>InfServer.exe Loading Server Configuration Loading Zone Configuration debug 0003: prepareCache() with following asset.filepath: assets\ctf1.cfg debug 0003: prepareCache() with following asset.filepath: assets\ctf6.itm debug 0003: prepareCache() with following asset.filepath: assets\twinpeak.lio debug 0003: prepareCache() with following asset.filepath: assets\ctf6.rpg debug 0003: prepareCache() with following asset.filepath: assets\ctf6.veh debug 0003: prepareCache() with following asset.filepath: assets\twinpeak.lvl debug 0003: prepareCache() with following asset.filepath: assets\icons.blo debug 0003: prepareCache() with following asset.filepath: assets\sounds.blo debug 0003: prepareCache() with following asset.filepath: assets\weapons4.blo debug 0003: prepareCache() with following asset.filepath: assets\subgraph.blo debug 0003: prepareCache() with following asset.filepath: assets\weapons.blo debug 0003: prepareCache() with following asset.filepath: assets\plasma.blo debug 0003: prepareCache() with following asset.filepath: assets\kprojectiles.blo debug 0003: prepareCache() with following asset.filepath: assets\energyexplosions.blo debug 0003: prepareCache() with following asset.filepath: assets\weapons3.blo debug 0003: prepareCache() with following asset.filepath: assets\effects.blo debug 0003: prepareCache() with following asset.filepath: assets\weapons2.blo debug 0003: prepareCache() with following asset.filepath: assets\muzzleflashes.blo debug 0003: prepareCache() with following asset.filepath: assets\hctracers.blo debug 0003: prepareCache() with following asset.filepath: assets\ctf.blo debug 0003: prepareCache() with following asset.filepath: assets\subsounds.blo debug 0003: prepareCache() with following asset.filepath: assets\projectiles2.blo debug 0003: prepareCache() with following asset.filepath: assets\explosions.blo debug 0003: prepareCache() with following asset.filepath: assets\uiart.blo debug 0003: prepareCache() with following asset.filepath: assets\crystal.blo debug 0003: prepareCache() with following asset.filepath: assets\meleeweapons.blo debug 0003: prepareCache() with following asset.filepath: assets\flameprojectiles.blo debug 0003: prepareCache() with following asset.filepath: assets\gg.blo debug 0003: prepareCache() with following asset.filepath: assets\cartoon.blo debug 0003: prepareCache() with following asset.filepath: assets\shotgun.blo debug 0003: prepareCache() with following asset.filepath: assets\ctfsounds.blo debug 0003: prepareCache() with following asset.filepath: assets\keys.blo debug 0003: prepareCache() with following asset.filepath: assets\blood.blo debug 0003: prepareCache() with following asset.filepath: assets\alien.blo debug 0003: prepareCache() with following asset.filepath: assets\effects2.blo debug 0003: prepareCache() with following asset.filepath: assets\fleeteffects.blo debug 0003: prepareCache() with following asset.filepath: assets\ljc.blo debug 0003: prepareCache() with following asset.filepath: assets\kmine.blo debug 0003: prepareCache() with following asset.filepath: assets\kplume.blo debug 0003: prepareCache() with following asset.filepath: assets\ambient2.blo debug 0003: prepareCache() with following asset.filepath: assets\ctfwza.blo debug 0003: prepareCache() with following asset.filepath: assets\ambient.blo debug 0003: prepareCache() with following asset.filepath: assets\man.blo debug 0003: prepareCache() with following asset.filepath: assets\voice.blo debug 0003: prepareCache() with following asset.filepath: assets\effects3.blo debug 0003: prepareCache() with following asset.filepath: assets\o_cliffterrain.blo debug 0003: prepareCache() with following asset.filepath: assets\o_crates.blo debug 0003: prepareCache() with following asset.filepath: assets\o_doors.blo debug 0003: prepareCache() with following asset.filepath: assets\o_doors2.blo debug 0003: prepareCache() with following asset.filepath: assets\o_elevator.blo debug 0003: prepareCache() with following asset.filepath: assets\o_floormarks.blo debug 0003: prepareCache() with following asset.filepath: assets\o_furniture.blo debug 0003: prepareCache() with following asset.filepath: assets\o_furniture2.blo debug 0003: prepareCache() with following asset.filepath: assets\o_landscape.blo debug 0003: prepareCache() with following asset.filepath: assets\o_largecrates.blo debug 0003: prepareCache() with following asset.filepath: assets\o_lights.blo debug 0003: prepareCache() with following asset.filepath: assets\o_lights2.blo debug 0003: prepareCache() with following asset.filepath: assets\o_lights3.blo debug 0003: prepareCache() with following asset.filepath: assets\o_misc.blo debug 0003: prepareCache() with following asset.filepath: assets\o_misc2.blo debug 0003: prepareCache() with following asset.filepath: assets\o_onesided.blo debug 0003: prepareCache() with following asset.filepath: assets\o_onesided2.blo debug 0003: prepareCache() with following asset.filepath: assets\o_pipes.blo debug 0003: prepareCache() with following asset.filepath: assets\o_screens.blo debug 0003: prepareCache() with following asset.filepath: assets\o_spacehull.blo debug 0003: prepareCache() with following asset.filepath: assets\o_spaceship.blo debug 0003: prepareCache() with following asset.filepath: assets\o_tanks.blo debug 0003: prepareCache() with following asset.filepath: assets\o_vehicles.blo debug 0003: prepareCache() with following asset.filepath: assets\o_walls.blo debug 0003: prepareCache() with following asset.filepath: assets\f_default.blo debug 0003: prepareCache() with following asset.filepath: assets\f_asphalt.blo debug 0003: prepareCache() with following asset.filepath: assets\f_legacy.blo debug 0003: prepareCache() with following asset.filepath: assets\f_legacy2.blo debug 0003: prepareCache() with following asset.filepath: assets\f_legacy3.blo debug 0003: prepareCache() with following asset.filepath: assets\f_legacy5.blo debug 0003: prepareCache() with following asset.filepath: assets\f_natural.blo debug 0003: prepareCache() with following asset.filepath: assets\f_patterns.blo debug 0003: prepareCache() with following asset.filepath: assets\uiart.blo Unhandled exception: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at InfServer.Game.AssetManager.Cache.prepareCache(List`1 assets) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.Cache.cs:line 66 at InfServer.Game.AssetManager.load(CfgInfo zoneConf, String configFilename) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.cs:line 159 at InfServer.Game.ZoneServer.init() in C:\InfantryHosting\trunk\InfServer\Game\ZoneServer.cs:line 98 at InfServer.Program.Main(String[] args) in C:\InfantryHosting\trunk\InfServer\Program.cs:line 61 Unhandled Exception: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at InfServer.Game.AssetManager.Cache.prepareCache(List`1 assets) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.Cache.cs:line 66 at InfServer.Game.AssetManager.load(CfgInfo zoneConf, String configFilename) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.cs:line 159 at InfServer.Game.ZoneServer.init() in C:\InfantryHosting\trunk\InfServer\Game\ZoneServer.cs:line 98 at InfServer.Program.Main(String[] args) in C:\InfantryHosting\trunk\InfServer\Program.cs:line 61