Why I'm returning the Wii I was excited about the Nintendo Wii. Standing in line before the store opened, I was confident that the Wii was going to change everything- It was the first console that I'd bought since my trusty NES almost 15 years ago.. The first time I'd been excited about console games in nearly as long. It was the first console I'd bought in 15 years, since my good old NES.. And I'm going to be returning it this Saturday.. As I stood in line, I bought some of the most popular games that were out- I picked up Zelda: Twilight Princess, of course, as well as Wario, and the new Sonic Game.. I bought 4 controllers, complete with classic controllers and nunchucks. I was set. I was ready. And as I first fired it up, I was impressed.. The Channel based UI was well done.. I could feel when I was over an option.. It was clean, and it was easy to use. It strangely reminded me of using a Macintosh. I probably spent three hours getting everything set up, before I played any of the games- I designed a Mii, I downloaded Opera and tried a few websites.. I even went on a buying spree in the Virtual Console. I loved the Virtual Console- I hadn't bought a console since the NES, so I knew there was a lot I had missed out on in the console world.. I picked up a few favorites, like Super Mario Brothers, as well as a few games that I felt I SHOULD have known about, but didn't yet, like the SNES version of Zelda or Castlevania.. And I started playing a few games.. And that's where the enthusiasm started to dampen, and the reality of the limitations started to hit me. None of the specific problems were deal breakers.. But the total sum of them makes the system infuriating. In talking with my friends, I compared it to grades in school- When a paper gets a C, you look at it, and you're glad you passed. You know you could have done better, but it's a reasonable, solid grade.. But when you get a paper back, and you get a B+, it's worse- You know that if you had done just that /little/ bit more, it would have been perfect... That's how I feel about the Wii... The PS3 and 360 each have strengths and weaknesses, but on whole they're solid middle of the pack performers.. The Wii is SO close to being perfect, that the flaws stand out all the more.. I suppose you could analogize it to the Uncanny Valley of User Interface- It's why UI flaws in OSX bother people so much more than UI flaws in Windows.. Why people obsess over Pinstripes, or lack of them, where they never mention the multitude of UI styles in windows. The first major problem was with the Virtual Console.. It's a great application, and has so much potential.. But it stops before realizing what it could be.. The first major problem comes in Saving- I love that I can play Mario Brothers 1 again, and it works well, and without graphical or audio glitches like those that occasionally crop up in emulators.. What I don't love is that I can't save. Every emulator in the last 10 years has had the ability to make savepoints. Dump memory to a file, load it in later. It's a great feature, and compared with the task of emulating 15 year old hardware, relatively trivial. Nintendo went out of their way NOT to add it. It's frustrating- I understand that I can use the Home menu, to back out of a game, and then return to it later.. Essentially- I have one save that I can later restore. Restoring this save then deletes it. There is no END to how frustrating this is- I understand that they want gamers to have an Authentic experience.. That they're trying to avoid having gamers use multiple saves and restores to back up to a savepoint every time they die.. But this is simply inexcusable, for several reasons- The first is that this stops me from using a save to show a cool place in the game to a friend.. Or stopping just before a cutscene, so I can show it off. The second is that I'm a lot older, and have a lot less time than I did when I was 10. If I die in the final castle in Mario, I'm not going to play through it all again, I'm going to tire of the game, and put it away. This is particularly poignant when you realize that the Wii is targeted and marketed toward more casual gamers, who are exactly the people who AREN’T going to play the game over from the beginning. The final, and most damning problem, is that the Wii is intended to be used by Multiple people, and the Savestate support that current exists does not support this at all. If I start a game, that is the ONLY instance of the game that can be played.. If my friends want to try a game of Sonic, they can either resume from my save, or they can throw away my progress.. It doesn’t have to be that way. Multiple Savestates would be a TRIVIAL feature to add, given that they’re already saving progress. The Second major problem with the Virtual Console comes in the experience of the games themselves- I’m not one to complain about cost- I'd buy the games even if they had cost nearly the original cart price, if that was the only option, but if I am going to have to pay for the games, I should get all of the original features of the games! It's unjustifiable that I don't have rumble support in Nintendo 64 games. This is an integrated feature of the games.. Games like Starfox were designed with Rumble in mind.. It’s crazy that we don’t have it, again, when the fix is so easy, and so close.. There is already rumble support in the Wiimote- If the Wiimote shook, everytime the rumble was supposed to trigger, I’d be thrilled.. Nintendo could release a simple clip which holds the Wiimote to the bottom of the Classic Controller, so that the whole apparatus shook. Easy, simple, and gives me a feature that everyone else had nearly 10 years ago. The lack of saving in-game Mario Kart is an additional instance of Nintendo’s failure to add easy workarounds to common problems.. This is a problem that multiple savestates could fix, but that never should have come up in the first place.. Nintendo could redirect the saving to an internal spot in the Wii’s memory, and all would be well… My third concern with the console is that the GameCube emulation requires a Gamecube controller. I love that Nintendo lets people use GameCube controllers to play Gamecube games. It makes sense, and is certainly an optimal configuration for most games..But that doesn’t mean that I shouldn’t be allowed to use the Classic controller. Looking at the Classic Controller next to a Gamecube controller, it seems intuitive that the Classic Controller was designed to replicate the Gamecube’s functionality.. The buttons are all there, albeit not in the same positions. The classic controller has features like the dual-analog sticks that are unneeded for all of the Virtual Console games, but that would be perfect for the GameCube games. And yet, it doesn’t work. To play a GameCube game, I have to go out, buy new GameCube compatible controllers (Wavebirds), which use their own system, and are one more accessory to store and possibly lose. It’s annoying, and it’s worse because it didn’t have to be this way.. Let me use the Classic Controller for GameCube games. I understand it’s not the original controller, but it’s close enough, and it fits into the design far better. Finally, there’s the control scheme of the Games themselves.. I played Twilight Princess, I played Sonic, Wario Ware, Wii Sports, Wii Play.. I’ve looked through a cross section of reviews online.. The controls aren’t right yet. I understand that Zelda: Twilight Princess is essentially running on the same engine as Ocarina of Time.. I understand it’s a port, not a “true” Wii game.. But running around in the game is infuriating. The Camera points wherever it wants to, usually directly behind Link. This was fine for N64 games, since moving a camera with a control stick is often a pain.. But this doesn’t have to be the way things are now.. The Xbox, and the later Xbox 360 games have proven that games CAN by having the user move the camera with one Analog stick, while moving the character with the other.. but the Wii can go even further than this. It can finally, for the first time in consoles, support one of the features which makes PC gaming a unique experience- Mouselook. I’d love to be able to take a Wiimote in hand, and turn the camera with it, moving forward, or strafing, using the Analog stick, just as one would use WASD on a PC title.. This seems like such a simple request, such an obvious feature.. And yet it’s still lacking. Games still aren’t supporting this for the most part, when it seems the most flexible and intuitive combination. Finally, the Wii suffers from a lack of integration.. It has a great array of features, but it’s not using them throughout the system, leading to an experience far below what it could be.. The Wii has built-in online support, but it’s barely used.. I’ve read that Nintendo isn’t offering 3rd parties access to the API until 2008, crippling the early Wii games.. This is combined with the lack of support in Nintendo’s offerings. Why can’t I play a 2 Virtual Console game over the network? Again, it seems that emulators have had this feature for years, and yet the Legal, Official way falls short. If I buy a copy of Toejam and Earl, and my friend in Florida buys a copy of the same, why can’t we fire the games up, and connect to one another, feeding the network input into the controllers? If I make a Mii, and my other local friends make Miis, why can’t we store user settings in each Mii, so that when I’m logged in, I get my set of saves and not theirs? Why can’t I save global settings in the Mii, such as “Reverse Axis of Wiimote”? Why is Nintendo so far behind Microsoft on Internet Support? As I understand, Microsoft required every Xbox game to have some basic Live support, even if it’s trivial.. They track awards and highscores, and they push interaction.. Nintendo seems to be doing just the opposite- They *could* use Miis for Online chat, storing points and the like, but they’ve chosen not to take basic steps in that direction. They aren’t using Online support internally, they aren’t making online support easy for 3rd parties. Why isn’t Nintendo opening the Virtual Console to original, 3rd party games? There Nintendo Wii, and it’s cousin the DS have done more to help Casual Games than practically any other since the adoption of the internet.. But Nintendo is still holding back from opening the floodgates- Xbox live Arcade lets companies release small, downloadable games, that users can buy and add to their console.. With the Virtual Arcade, and Wii points, Nintendo has everything in place to do this, but they still insist on keeping their system closed.. Imagine what Popcap games could do, or the possibility for a King’s Quest-style Adventure game on the Wii.. There’s a lot of room to experiment and try new things, and Nintendo is running away from the chance to embrace it. As I mentioned, there is no single feature which has made me so frustrated with the Wii- It’s a great system, and pushing the boundaries further than anyone else out there.. The problem is, at the end of the day, it’s not FUN yet. I don’t want to own a console because of it’s potential, or it’s chance to change things.. I want to own a console because it’s a fun way to enjoy some time. Right now, the Wii doesn’t do that. I understand that other people may enjoy their console, and I don’t begrudge them that- I’m sure it’s a great console for them.. Some of my friends think so- Knowing it’s flaws, they’ve offered to take the Wii, and pay me what I paid for it, so I may end up doing that, rather than returning it to the retail store.. I’m happy they can enjoy it- It’s just not compelling enough to me yet.. And that’s hard, since it’s so very, very close.