Well this is interesting. quote: [TrDevice_RemoteArxBuster] ItemName="Jackal" InfoPanelDescription="The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance." UpgradeDescription[0]="+6 AMMO" UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED" UpgradeDescription[2]="+6 AMMO" quote: [TrDevice_SAP20] ItemName="SAP20" InfoPanelDescription="A Sniper Rifle, the SAP20 has no charge mechanic, but instead fires a slower energy projectile that does a consistent ammount of damage." UpgradeDescription[0]="+12 AMMO" UpgradeDescription[1]="+2 CLIP\nSIZE" UpgradeDescription[2]="+12 AMMO" UpgradeDescription[3]="-30% RELOAD\nTIME" quote: [TrDevice_AntiAirTurretDeployable] ItemName="EXR Turret" InfoPanelDescription="The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It's deals less direct damage than the Light Turret, but makes up for it with flexibility." UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY" UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT" UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED" quote: [TrDevice_ArmoredClaymore] ItemName="Armored Claymore" InfoPanelDescription="Armored Claymores are more resistent to being destroyed by AOE weapons, requiring near-direct hits, but deal less damage." UpgradeDescription[0]="+1 AMMO" UpgradeDescription[1]="+10% RADIUS" UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED" quote: [TrDevice_EnergyPack_Juggernaut] ItemName="Energy Pack" InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more." UpgradeDescription[0]="+5 ENERGY" UpgradeDescription[1]="+5 ENERGY" UpgradeDescription[2]="+5 ENERGY" quote: [TrDevice_ThrowingKnives] ItemName="Throwing Knives" InfoPanelDescription="Throwing Knives deal impressive damage, but require a sure aim." UpgradeDescription[0]="+10 AMMO" UpgradeDescription[1]="-30% RELOAD\nTIME" UpgradeDescription[2]="+1 CLIP\nSIZE" quote: [TrDevice_NinjaSmoke] ItemName="Flash Grenade" InfoPanelDescription="Instantly vanish without waiting the normal pulse time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth." UpgradeDescription[0]="+1 AMMO" UpgradeDescription[1]="+1 SECOND\nDAMAGE\nHIDDEN" UpgradeDescription[2]="+1 SECOND\nDAMAGE\nHIDDEN" quote: [TrDevice_H1] ItemName="H1 Pistol" [TrDevice_HeavyImpactNitron] ItemName="Heavy Impact Nitron" [TrDevice_PersonalForceFieldDeployable] ItemName="Personal Forcefield" [TrDevice_S22Rifle] ItemName="S22 Rifle" [TrDevice_DualRhinos] ItemName="Rhino" [TrDevice_Lacerator] ItemName="Lacerator" [TrDevice_ArxShotgun] ItemName="Arx Shotgun" [TrDevice_OmniSensorDeployable] ItemName="Omni Sensor" [TrDevice_BackupGeneratorDeployable] ItemName="Backup Generator" [TrDevice_WallTurretDeployable] ItemName="Wall Turret" [TrMiscellaneousMessage] OurTeamBoughtHerc="We have a HERC" EnemyTeamBoughtHerc="The Enemy has a HERC" [GFxTrPage_FriendParty] PageLabel="CREATE PARTY"