http://java.sun.com/j2se/1.5.0/docs/api/java/util/Hashtable.html need to be able to name skillResistType in the attacking skill: 1) then in the resist buff be able to do: 2) that would then allow u to have (2) 50% resistance against skill (1) sleep so... spells which are used on the offensive side, would need a variable like skillResistType which could then be set to sleep/root/blahblahblah (anything the user wants to use) the resistance/weakness skills would need an array for each skill like: array[skillResistType] = 50 array[skillResistType2] = 60 etc.... 1.15 1.33
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