materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2279 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad. Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 24 faces 38400 square feet [5529600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 24 patches before subdivision 3048 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222 transfer lists: 2.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0037 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 43/65536 516/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 24/65536 1344/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 24/65536 48/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 120/512000 480/2048000 ( 0.0%) edges 73/256000 292/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 93344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 373/393216 ( 0.1%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10020/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2279/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 113070 bytes ==== Total triangle count: 48 Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 1 second elapsed materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2279 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad. Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 24 faces 38400 square feet [5529600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 24 patches before subdivision 3048 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222 transfer lists: 2.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 43/65536 516/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 24/65536 1344/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 24/65536 48/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 120/512000 480/2048000 ( 0.0%) edges 73/256000 292/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 93344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 373/393216 ( 0.1%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10020/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2279/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 113070 bytes ==== Total triangle count: 48 Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 1 second elapsed materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2279 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 0 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad. Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 24 faces 38400 square feet [5529600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 24 patches before subdivision 3048 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222 transfer lists: 2.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0041 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 43/65536 516/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 24/65536 1344/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 24/65536 48/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 120/512000 480/2048000 ( 0.0%) edges 73/256000 292/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 93344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 345/393216 ( 0.1%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10020/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2279/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 113042 bytes ==== Total triangle count: 48 Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp 1 second elapsed