View.Set ("graphics:max,max") var rollcount : array 1 .. 6 of int := init (0, 0, 0, 0, 0, 0) var die : int var mx, my, mb : int var spot : int := 0 proc loadflashes (var flashes : array 1 .. 6 of int) for i : 1 .. upper (flashes) flashes (i) := Pic.FileNew ("flash" + intstr (i) + ".jpg") end for end loadflashes var flashes : array 1 .. 6 of int loadflashes (flashes) randomize drawline (1000, 0, 1000, maxy, black) drawfillbox (0, 0, maxx, maxy, 7) loop mousewhere (mx, my, mb) if mb = 1 then spot := my div 100 end if if mb = 1 and spot <= 6 and my < 500 then rollcount (spot) += 1 end if delay (10) randint (die, 1, 6) rollcount (die) := rollcount (die) + 1 Pic.Draw (flashes (die), rollcount (die), die * 100-100, picCopy) exit when rollcount (die) >= maxx end loop