class object(__builtin__.object) Methods defined here: __del__(self, destroy=) __getattr__ lambda self, name __init__(self, *args) __repr__(self) __setattr__ lambda self, name, value Properties defined here: above get = object_above_get(...) set = object_above_set(...) active_next get = object_active_next_get(...) set = object_active_next_set(...) active_prev get = object_active_prev_get(...) set = object_active_prev_set(...) anim_speed get = object_anim_speed_get(...) set = object_anim_speed_set(...) animation_id get = object_animation_id_get(...) set = object_animation_id_set(...) arch get = object_arch_get(...) set = object_arch_set(...) attacked_by get = object_attacked_by_get(...) set = object_attacked_by_set(...) attacked_by_count get = object_attacked_by_count_get(...) set = object_attacked_by_count_set(...) attacktype get = object_attacktype_get(...) set = object_attacktype_set(...) below get = object_below_get(...) set = object_below_set(...) body_info get = object_body_info_get(...) set = object_body_info_set(...) body_used get = object_body_used_get(...) set = object_body_used_set(...) carrying get = object_carrying_get(...) set = object_carrying_set(...) casting_time get = object_casting_time_get(...) set = object_casting_time_set(...) chosen_skill get = object_chosen_skill_get(...) set = object_chosen_skill_set(...) client_type get = object_client_type_get(...) set = object_client_type_set(...) container get = object_container_get(...) set = object_container_set(...) contr get = object_contr_get(...) set = object_contr_set(...) count get = object_count_get(...) set = object_count_set(...) current_weapon get = object_current_weapon_get(...) set = object_current_weapon_set(...) current_weapon_script get = object_current_weapon_script_get(...) set = object_current_weapon_script_set(...) custom_name get = object_custom_name_get(...) set = object_custom_name_set(...) dam_modifier get = object_dam_modifier_get(...) set = object_dam_modifier_set(...) direction get = object_direction_get(...) set = object_direction_set(...) duration get = object_duration_get(...) set = object_duration_set(...) duration_modifier get = object_duration_modifier_get(...) set = object_duration_modifier_set(...) elevation get = object_elevation_get(...) set = object_elevation_set(...) enemy get = object_enemy_get(...) set = object_enemy_set(...) env get = object_env_get(...) set = object_env_set(...) events get = object_events_get(...) set = object_events_set(...) expmul get = object_expmul_get(...) set = object_expmul_set(...) face get = object_face_get(...) set = object_face_set(...) facing get = object_facing_get(...) set = object_facing_set(...) flags get = object_flags_get(...) set = object_flags_set(...) gen_sp_armour get = object_gen_sp_armour_get(...) set = object_gen_sp_armour_set(...) glow_radius get = object_glow_radius_get(...) set = object_glow_radius_set(...) head get = object_head_get(...) set = object_head_set(...) hide get = object_hide_get(...) set = object_hide_set(...) inv get = object_inv_get(...) set = object_inv_set(...) invisible get = object_invisible_get(...) set = object_invisible_set(...) item_power get = object_item_power_get(...) set = object_item_power_set(...) key_values get = object_key_values_get(...) set = object_key_values_set(...) last_anim get = object_last_anim_get(...) set = object_last_anim_set(...) last_eat get = object_last_eat_get(...) set = object_last_eat_set(...) last_grace get = object_last_grace_get(...) set = object_last_grace_set(...) last_heal get = object_last_heal_get(...) set = object_last_heal_set(...) last_sp get = object_last_sp_get(...) set = object_last_sp_set(...) level get = object_level_get(...) set = object_level_set(...) lore get = object_lore_get(...) set = object_lore_set(...) magic get = object_magic_get(...) set = object_magic_set(...) map get = object_map_get(...) set = object_map_set(...) material get = object_material_get(...) set = object_material_set(...) materialname get = object_materialname_get(...) set = object_materialname_set(...) more get = object_more_get(...) set = object_more_set(...) move_status get = object_move_status_get(...) set = object_move_status_set(...) move_type get = object_move_type_get(...) set = object_move_type_set(...) msg get = object_msg_get(...) set = object_msg_set(...) name get = object_name_get(...) set = object_name_set(...) name_pl get = object_name_pl_get(...) set = object_name_pl_set(...) next get = object_next_get(...) set = object_next_set(...) nrof get = object_nrof_get(...) set = object_nrof_set(...) other_arch get = object_other_arch_get(...) set = object_other_arch_set(...) owner get = object_owner_get(...) set = object_owner_set(...) ownercount get = object_ownercount_get(...) set = object_ownercount_set(...) ox get = object_ox_get(...) set = object_ox_set(...) oy get = object_oy_get(...) set = object_oy_set(...) path_attuned get = object_path_attuned_get(...) set = object_path_attuned_set(...) path_denied get = object_path_denied_get(...) set = object_path_denied_set(...) path_repelled get = object_path_repelled_get(...) set = object_path_repelled_set(...) perm_exp get = object_perm_exp_get(...) set = object_perm_exp_set(...) pick_up get = object_pick_up_get(...) set = object_pick_up_set(...) prev get = object_prev_get(...) set = object_prev_set(...) race get = object_race_get(...) set = object_race_set(...) randomitems get = object_randomitems_get(...) set = object_randomitems_set(...) range get = object_range_get(...) set = object_range_set(...) range_modifier get = object_range_modifier_get(...) set = object_range_modifier_set(...) refcount get = object_refcount_get(...) set = object_refcount_set(...) resist get = object_resist_get(...) set = object_resist_set(...) run_away get = object_run_away_get(...) set = object_run_away_set(...) skill get = object_skill_get(...) set = object_skill_set(...) slaying get = object_slaying_get(...) set = object_slaying_set(...) smoothlevel get = object_smoothlevel_get(...) set = object_smoothlevel_set(...) speed get = object_speed_get(...) set = object_speed_set(...) speed_left get = object_speed_left_get(...) set = object_speed_left_set(...) spell get = object_spell_get(...) set = object_spell_set(...) spellarg get = object_spellarg_get(...) set = object_spellarg_set(...) spellitem get = object_spellitem_get(...) set = object_spellitem_set(...) start_holding get = object_start_holding_get(...) set = object_start_holding_set(...) state get = object_state_get(...) set = object_state_set(...) stats get = object_stats_get(...) set = object_stats_set(...) subtype get = object_subtype_get(...) set = object_subtype_set(...) title get = object_title_get(...) set = object_title_set(...) tooltype get = object_tooltype_get(...) set = object_tooltype_set(...) type get = object_type_get(...) set = object_type_set(...) value get = object_value_get(...) set = object_value_set(...) weapontype get = object_weapontype_get(...) set = object_weapontype_set(...) weight get = object_weight_get(...) set = object_weight_set(...) weight_limit get = object_weight_limit_get(...) set = object_weight_limit_set(...) will_apply get = object_will_apply_get(...) set = object_will_apply_set(...) x get = object_x_get(...) set = object_x_set(...) y get = object_y_get(...) set = object_y_set(...) Data and other attributes defined here: __dict__ = dictionary for instance variables (if defined) __swig_getmethods__ = {'above': , 'active_next': , 'active_prev': , 'anim_speed': , 'animation_id': , 'arch': , 'attacked_by': , 'attacked_by_count': , 'attacktype': , 'below': , ...} __swig_setmethods__ = {'above': , 'active_next': , 'active_prev': , 'anim_speed': , 'animation_id': , 'arch': , 'attacked_by': , 'attacked_by_count': , 'attacktype': , 'below': , ...} __weakref__ = list of weak references to the object (if defined)