==32747== 1600 bytes in 25 blocks are definitely lost in loss record 111 of 123 ==32747== at 0x1B903271: operator new[](unsigned) (vg_replace_malloc.c:139) ==32747== by 0x8169F1B: MeshFace::finalize() (MeshFace.cxx:164) ==32747== by 0x8169AC5: MeshFace::MeshFace(MeshObstacle*, int, float**, float**, float**, BzMaterial const*, int, bool, bool, bool, bool) (MeshFace.cxx:71) ==32747== by 0x816F075: Teleporter::makeLinks() (Teleporter.cxx:145) ==32747== by 0x816EB50: Teleporter::Teleporter(float const*, float, float, float, float, float, bool, bool, bool) (Teleporter.cxx:2 8) ==32747== by 0x80F2801: WorldBuilder::unpack(void*) (WorldBuilder.cxx:277) ==32747==