// Create a test sphere csVector3 radius (3.396 , 3.396, 3.396); csVector3 center ( 0,0,0); Create_Sphere( "100000" , radius, center, "grid.jpg" , csVector3 (1,0,0) ); bool AppTest::Create_Sphere(const char *name, csVector3 radius,csVector3 center,const char *matname , csVector3 pos ) { // Create the ball mesh factory. csRef ballFact = engine->CreateMeshFactory( "crystalspace.mesh.object.genmesh", "ballFact"); if (ballFact == 0) { csReport (object_reg, CS_REPORTER_SEVERITY_ERROR, "SolApp", "Error creating mesh object factory!"); } csRef gmstate = scfQueryInterface ( ballFact->GetMeshObjectFactory ()); csEllipsoid ellips (center, radius); gmstate->GenerateSphere (ellips, 64); // Create the mesh. iSector* room = engine->FindSector("system" , 0 ); csRef mesh (engine->CreateMeshWrapper (ballFact, name , room)); iMovable* movable = mesh->GetMovable(); movable->SetPosition ( pos ); iMaterialWrapper* mat = engine->GetMaterialList ()->FindByName ("gstar"); printf ("MAterial Count:%d\n" , engine->GetMaterialList ()-> GetCount() ); mesh->GetMeshObject ()->SetMaterialWrapper (mat); return true; }