}else { new namas[MAX_PLAYERS]; namas[j] = GetCurHouse(j); if (namas[j] < 0) inside[j] = -1; else if (namas[j] != i) OnPlayerLeaveHouse(j, namas[j]); inside[j] = i; SetCurHouse(j,i); else SetCurHouse(j,i); } } } } } namas is house in my language :)