/******************************************************************************* * Game constructor assigns memory to gameBoard (an array of pointers to a * * string) and initializes variables to (1-9) * * Input: n/a * * Output: n/a *******************************************************************************/ Game::Game() { gameBoard = new String *[9]; gameBoard[0] = "1"; gameBoard[1] = "2"; gameBoard[2] = "3"; gameBoard[3] = "4"; gameBoard[4] = "5"; gameBoard[5] = "6"; gameBoard[6] = "7"; gameBoard[7] = "8"; gameBoard[8] = "9"; }