/******************************************************************************* * set_LastMove method takes in a player symbol as a parameter and sets * * the lastMove attribute equal to the passed in value. The lastMove attribute * * stores the symbol of the player that made the last successful move, * * (or entry to the array). * * * * Input: String * symbol (x/o) * * Output: stores symbol in lastMove variable * *******************************************************************************/ void Game::set_lastMove( String *symbol_in ) { lastMove = symbol_in; }