public OnPlayerDeath(playerid, killerid, reason) { new playercash; new killedplayer[MAX_PLAYER_NAME]; new killerplayer[MAX_PLAYER_NAME]; new string[256]; new shipKill; new currentState; playercash = GetPlayerMoney(playerid); GetPlayerName(playerid, killedplayer, sizeof(killedplayer)); GetPlayerName(killerid, killerplayer, sizeof(killerplayer)); return 1; }