#Made by Violator print "importing custom data: 1006_tattoos" import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event # TattooOpower if event == "1": if st.getQuestItemsCount(1458) >= 181: st.takeItems(1458,181) st.giveItems(485,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOfire if event == "2": if st.getQuestItemsCount(1458) >= 276: st.takeItems(1458,276) st.giveItems(486,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TatooOstout if event == "3": if st.getQuestItemsCount(1458) >= 276: st.takeItems(1458,276) st.giveItems(487,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOflame if event == "4": if st.getQuestItemsCount(1459) >= 428: st.takeItems(1459,462) st.giveItems(488,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooObraze if event == "5": if st.getQuestItemsCount(1459) >= 428: st.takeItems(1459,428) st.giveItems(489,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TatooOblood if event == "6": if st.getQuestItemsCount(1461) >= 277: st.takeItems(1461,277) st.giveItems(490,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TatooOabsolute if event == "7": if st.getQuestItemsCount(1461) >= 422: st.takeItems(1461,422) st.giveItems(491,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TatooOsoul if event == "8": if st.getQuestItemsCount(1458) >= 181: st.takeItems(1458,181) st.giveItems(492,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOavadon if event == "9": if st.getQuestItemsCount(1460) >= 208: st.takeItems(1460,208) st.giveItems(493,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TatooOdoom if event == "10": if st.getQuestItemsCount(1460) >= 321: st.takeItems(1460,321) st.giveItems(494,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOpledge if event == "11": if st.getQuestItemsCount(1460) >= 208: st.takeItems(1460,208) st.giveItems(495,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOdivine if event == "12": if st.getQuestItemsCount(1460) >= 321: st.takeItems(1460,321) st.giveItems(496,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." # TattooOnightmare if event == "13": if st.getQuestItemsCount(1461) >= 422: st.takeItems(1461,422) st.giveItems(2410,1) htmltext = "Enjoy your new tattoo." else: htmltext = "You do not have enough crystals." if event == "0": htmltext = "Trade has been canceled." return htmltext def onTalk (Self,npcId,st): htmltext = "I have nothing to say to you." id = st.getState() if id == CREATED : st.setState(COMPLETED) # if npcId == 7729 : # htmltext = "1.htm" return "1.htm" QUEST = Quest(1006,"1006_tattoos","custom") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(7729) STARTED.addTalkId(7729)