function loadPhoto(imageBitmap) { var img:MovieClip = _root.imageHolder.createEmptyMovieClip('image', 1); var imageListener:Object = new Object(); imageListener.onLoadInit = function(targetObj) { trace('asads'); targetObj._x = -targetObj._width/2; targetObj._y = -targetObj._height/2; }; var imageLoader:MovieClipLoader = new MovieClipLoader(); imageLoader.addListener(imageListener); imageLoader.loadClip(imageBitmap, img); }