# World built with bzedit32 world class, available at # http://www.artemisgames.com/bzedit box name Box position -389 83 0 rotation 0 size 10 10 25 end box name Box position -389 6 0 rotation 0 size 10 10 25 end box name Box position 388.5 98.5 0 rotation 0 size 10 10 25 end box name Box position -368 43.5 0 rotation 0 size 10 50 35 drivethrough end box name Box position 389.5 12.5 0 rotation 0 size 10 10 25 end pyramid name Pyramid position -300.5 -146.5 0 rotation 0 size 25 25 25 end pyramid name Pyramid position -282 -87.5 0 rotation 0 size 5 5 5 end pyramid name Pyramid position -234.5 -142.5 0 rotation 0 size 5 5 5 end base name Base position 391.5 56 10 rotation 0 size 10 10 1 color 2 end base name Base position -391.5 56.5 10 rotation 0 size 10 10 1 color 4 end pyramid name Pyramid position 262 285.5 0 rotation 0 size 5 5 5 end pyramid name Pyramid position 304.5 273 0 rotation 0 size 5 5 5 end teleporter name Teleporter position -290 218 10 rotation 0 size 0.125 10 35 border 1 end teleporter name Teleporter position 266 -138 5 rotation 0 size 0.125 10 35 border 1 end box name Box position -0.5 39.5 35 rotation 0 size 365 3 0.005 end box name Box position 368 49.5 0 rotation 0 size 10 50 35 drivethrough end box name Box position -11.5 369.5 0 rotation 0 size 50 10 35 drivethrough end box name Box position 30 390 0 rotation 0 size 10 10 25 end box name Box position -50 390 0 rotation 0 size 10 10 25 end link from 0 to 2 end link from 2 to 0 end base name Base position 8 391.5 10 rotation 0 size 10 10 1 color 3 end base name Base position 13.5 -391.5 10 rotation 0 size 10 10 1 color 1 end box name Box position 50 -389.5 0 rotation 0 size 10 10 25 end box name Box position -24 -387 0 rotation 0 size 10 10 25 end box name Box position 11.5 -369.5 0 rotation 0 size 50 10 35 drivethrough end box name Box position 0 0 35 rotation 0 size 3 365 0.005 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end link from 5 to 6 end link from 6 to 5 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end pyramid position 0 0 0 rotation 0 size 1 1 1 end box name Box copy 2 position 366.5 53.5 35 rotation 90 size 45 10 1 end teleporter name Teleporter position 0 0 10 rotation 90 size 0.125 10 10 border 1 end teleporter name Teleporter position 0 0 35.36 rotation 90 size 0.125 10 10 border 1 end link from 4 to 7 end link from 7 to 4 end box name Box position 349.5 3 100 rotation -89 size 350 10 3 end box name Box copy 2 position -0.5 -281 100 rotation 0 size 350 10 3 end box name Box copy position 0.5 281 100 rotation 0 size 350 10 3 end box name Box copy position -348.5 -26 100 rotation -92 size 350 10 3 end physics name trampolineL1 linear 0 0 100 end physics name deadly death You touch you die! end meshbox position 35.5 35 19 size 15 15 10 divisions 4 shift -50 -50 -0 phydrv trampolineL1 end meshbox position 33 34 19 size 15 15 10 phydrv deadly end meshbox position -39 37 19 size 15 15 10 phydrv deadly end meshbox position 39.5 -38.5 19 size 15 15 10 divisions 4 shift -50 -50 -0 phydrv trampolineL1 end material name coloredboxmatt diffuse red #Change to desired inputs for each color end meshbox name coloredbox position 0 0 0 #Change to correct position size 580 5 10 #Change to correct size rotation -45 #Change to correct rotation matref coloredboxmatt end material name coloredboxmat diffuse green #Change to desired inputs for each color end meshbox name coloredbox position 0 0 0 #Change to correct position size 580 5 10 #Change to correct size rotation 45 #Change to correct rotation matref coloredboxmat end material name alpha_six texture green_bolt notexalpha color 1 0 0 1 end physics name moving_sidewalk linear 0 100 0 end physics name moving_sidewalk2 linear 100 0 0 end physics name moving_sidewalk3 linear -100 0 0 end physics name moving_sidewalk4 linear 0 -100 0 end meshbox name sidewalk position 390 0 12 size 10 380 .9 matref alpha_six phydrv moving_sidewalk end meshbox name sidewalk2 position -390 0 12 size 10 380 .9 matref alpha_six phydrv moving_sidewalk4 end meshbox name sidewalk position 0 -390 12 size 380 10 .9 matref alpha_six phydrv moving_sidewalk2 end meshbox name sidewalk position 0 390 12 size 380 10 .9 matref alpha_six phydrv moving_sidewalk3 end box name Box position -390 -390 12 rotation 0 size 10 10 1 end box name Box position 390 -390 12 rotation 0 size 10 10 1 end box name Box position -390 390 12 rotation 0 size 10 10 1 end box name Box position 390 390 12 rotation 0 size 10 10 1 end # ©ADD ON: ScorchTree Copyright 2005 Scorch© # bzw version 2.0 # This is an ADD ON so you may use it in any map # Dimensions: 7 x 7 x 26 material name ScorchTreeBark texture mesh diffuse 0.5 0.2 0 1 end material name ScorchTreeLeaves texture mesh diffuse 0 0.5 0 1 end define ScorchTree cone name ScorchTreeTrunk divisions 16 angle 360 position 125 36 0 size 2 2 24 rotation 0 matref ScorchTreeBark end sphere name ScorchTreeLeaves divisions 4 position 125 36 20 size 7 7 6 rotation 0 matref ScorchTreeLeaves end enddef group ScorchTree #change these variables to position in map scale 1 1 1 shift 0 0 0 spin 0 0 0 0 shear 0 0 0 end # ©ADD ON: ScorchTree Copyright 2005 Scorch© # bzw version 2.0 # This is an ADD ON so you may use it in any map # Dimensions: 7 x 7 x 26 material name ScorchTreeBark texture mesh diffuse 0.5 0.2 0 1 end material name ScorchTreeLeaves texture mesh diffuse 0 0.5 0 1 end define ScorchTreetop cone name ScorchTreeTrunk divisions 16 angle 360 position -125 36 0 size 2 2 24 rotation 0 matref ScorchTreeBark end sphere name ScorchTreeLeaves divisions 4 position -125 36 20 size 7 7 6 rotation 0 matref ScorchTreeLeaves end enddef group ScorchTreetop #change these variables to position in map scale 1 1 1 shift 0 0 0 spin 0 0 0 0 shear 0 0 0 end physics name bouncy linear 0 0 30 end arc name Trampoline position 250 45 3 size 15 15 1 rotation 0 angle 360 ratio 1 divisions 360 color .15 .15 .15 .75 phydrv bouncy end arc name Trampoline position -250 45 3 size 15 15 1 rotation 0 angle 360 ratio 1 divisions 360 color .15 .15 .15 .75 phydrv bouncy end material name color diffuse red end mesh # mesh01 position 352 125 152 #vertices: 20 #normals: 12 #texcoords: 19 #faces: 12 matref color smoothbounce vertex -75.063004 15.995000 22.164700 vertex -60.538502 15.743100 16.520500 vertex -58.794399 28.539801 7.388190 vertex -72.492798 36.448601 7.388190 vertex -82.703102 28.539801 16.520500 vertex -94.657402 23.651800 7.388190 vertex -94.657402 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