#include // Omg the almighty first header file O.o #include using namespace std; // something mirchiss likes xD // start of the clearscreen code to use it ---> clrscr(); void clrscr(void) { // clear screen function COORD coordScreen = { 0, 0 }; DWORD cCharsWritten; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD dwConSize; HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hConsole, &csbi); dwConSize = csbi.dwSize.X * csbi.dwSize.Y; FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten); GetConsoleScreenBufferInfo(hConsole, &csbi); FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten); SetConsoleCursorPosition(hConsole, coordScreen); } // end void SHOP() { int YourMoney = 5000; int Sword = 1000; int Axe = 2000; int Pole = 1500; int Blunt = 2500; int item; cout << "\n"; cout << "\t\t A Friendly man Says Hello to you"; cout << "\n"; cout << "\t\t You reply Hi"; cout << "\n"; cout << "\t\t What do you want to buy?"; cout << "\n"; cout << "\t\t He shows you some items: "; cout << "\n"; cout << "\t\t 1. Sword costs --> " << Sword; cout << "\n"; cout << "\t\t 2. Axe costs --> " << Axe; cout << "\n"; cout << "\t\t 3. Pole costs --> " << Pole; cout << "\n"; cout << "\t\t 4. Blunt costs --> " << Blunt; cout << "\n"; cout << "\t\t You're money is " << YourMoney; cout << "\n"; cout << "\t\t What do you want to buy?"; cout << "\n"; cin >> item; switch (item) { case 1: clrscr(); cout <<"you bought a Sword you're money is now" << YourMoney - Sword; cin.get(); break; case 2: clrscr(); cout <<"you bought a Axe you're money is now" << YourMoney - Axe; cin.get(); break; case 3: clrscr(); cout <<"you bought a Pole you're money is now" << YourMoney - Pole; cin.get(); break; case 4: clrscr(); cout <<"you bought a Blunt you're money is now" << YourMoney - Blunt; cin.get(); break; } } void STSCREEN() // Start game screen { int input; cout << "\n"; cout << "\t\tWelcome in this town called Urgath"; cout << "\n"; cout << "\t\tOn your left we have a Shop"; cout << "\n"; cout << "\t\tOn your right we have a Blacksmithshop"; cout << "\n"; cout << "\t\tOr you can walk to the Battle Zone"; cout << "\n"; cout << "\t\tWhere you want to go?"; cout << "\n"; cout << "\t\t1. To the Shop"; cout << "\n"; cout << "\t\t2. to the Blacksmith Shop"; cout << "\n"; cout << "\t\t3. to the Battle Zone"; cout << "\n"; cin >> input; switch (input) { case 1: clrscr(); // Points to the Shop. SHOP(); break; case 2: //source code break; case 3: //source code break; } } // END OF THE STSCREEN OF THE GAME int main () { // the Main fucntion it is oh yes int input; cout << "\t\t Make a selection"; cout << "\n"; cout << " \t\t 1. Start Game "; // option 1 cout << "\n"; cout << " \t\t 2. Exit"; // option 2 cout << "\n"; cin >> input; cin.get(); switch (input) { case 1: clrscr(); STSCREEN(); cin.get(); break; case 2: clrscr(); cout << "Tnx for playing My Little game"; cin.get(); break; default: clrscr(); cout << "Bad Input you funky guy"; // if you putt bad in put cin.get(); break; } return 0; }