///
/// Calculates the number of quad tree nodes needed for this particular terrain
///
///
///
///
private uint CalculateNumQuadTreeNodes(uint terrainSize, float blockWidth)
{
if (blockWidth == 0.0f)
return 1;
float nodeSize = terrainSize;
uint numNodes = 1;
while (nodeSize != blockWidth && nodeSize > 0)
{
nodeSize /= 2;
numNodes += (uint)((terrainSize / nodeSize) * (terrainSize / nodeSize));
}
return numNodes;
}