shader_body { layer0 { map=shader_rfallof.tga texgen_s=sphere_map texgen_t=sphere_map texenv=replace } layer1 { map=$trackenvmap texgen_s=reflection_map texgen_t=reflection_map texgen_r=reflection_map blendfunc=filter texenv=replace } layer2 { map=shader_sfalloff.tga texgen_s=sphere_map texgen_t=sphere_map blendfunc=one src_alpha } layer3 { map=shader_sss2.tga texscale_s=75 texscale_r=75 texscale_t=75 blendfunc=dst_color src_color } layer4 { map=shader_sss1.tga texscale_s=80 texscale_r=80 texscale_t=80 blendfunc=dst_color src_color } layer5 { map=shader_topcoat.tga blendfunc=src_alpha one shininess=64 specular=0.75 0.75 0.75 1 } layer6 { map=shader_basecoat.tga blendfunc=one src_alpha shininess=128 specular=0.15 0.15 0.15 0.15 } }