shader_RSIbody { layer0 { map=shader_rfalloff.tga texgen_s=sphere_map texgen_t=sphere_map emission=1 1 1 1 } layer1 { map=$trackenvmap texgen_s=reflection_map texgen_t=reflection_map texgen_r=reflection_map blendfunc=filter shininess=24 specular=0.75 0.75 0.75 } layer2 { map=shader_sfalloff.tga texgen_s=sphere_map texgen_t=sphere_map blendfunc=one src_alpha } layer3 { map=shader_topcoat.tga blendfunc=filter shininess=24 specular=0.75 0.75 0.75 } layer4 { map=shader_sss.tga texscale_s=200 texscale_r=200 texscale_t=200 blendfunc=filter } layer5 { map=shader_sss2.tga texscale_s=100 texscale_r=100 texscale_t=100 blendfunc=filter } layer6 { map=shader_basecoat.tga blendfunc=one src_alpha } }