#include // as always using namespace std; void FName (int *Gold) // Name of function { int PlayerGold=200; Gold = &PlayerGold; // Pointer points to Gold cout <<"Pointer Gold "<< *Gold << "PlayerGold "<< PlayerGold; *Gold=5000; cout <<"Pointer Gold "<< *Gold << "PlayerGold "<< PlayerGold; } int main () { int PlayerGold=0; FName( &PlayerGold); return 0; }