glClearColor (4.0f, 4.0f, 4.0f, 4.0f); glClear (GL_COLOR_BUFFER_BIT); GLUquadric *sphereObj = NULL; double radius = 5; int slices = 10; int stacks = 10; void gluSphere(GLUquadricObj sphereObj, GLdouble radius, GLint slices, GLint stacks); Sleep (1); } }