{ /* OpenGL animation code goes here */ glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glClear (GL_COLOR_BUFFER_BIT); glPushMatrix (); GLUquadric *sphereObj; sphereObj = gluNewQuadric(); gluQuadricTexture(sphereObj,1); double radius = 15.0; int slices = 100; int stacks = 100; void gluSphere(GLUquadricObj sphereObj, GLdouble radius, GLint slices, GLint stacks); glEnd (); glPopMatrix (); SwapBuffers (hDC); Sleep (1); }