void display(void) { int z = 90; int x = 1; glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glutSolidSphere (0.5, 400, 400); glLoadIdentity(); while(x == 1) { int y = z++; glRotatef(y, 1, 0, 0); glFlush (); } }