void display(void) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); for (int i=0; i <= 100; i++) { glRotatef(90, 1, 0, 0); glutSolidSphere (0.5, 400, 400); glLoadIdentity(); glFlush (); } }