olid@olid-desktop:~$ /home/olid/games/tremulous/tremulous.x86 > startuplog.txt tremulous 1.1.0 linux-x86 Sep 27 2006 ----- FS_Startup ----- Current search path: /home/olid/.tremulous/base /home/olid/games/tremulous/base/vms-1.1.0.pk3 (4 files) /home/olid/games/tremulous/base/map_powergrid_b25.pk3 (44 files) /home/olid/games/tremulous/base/map_aegis_station_b1.pk3 (13 files) /home/olid/games/tremulous/base/maps.pk3 (5 files) /home/olid/games/tremulous/base/map-UTCSb2.pk3 (11 files) /home/olid/games/tremulous/base/map-uranium-alpha3.pk3 (77 files) /home/olid/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /home/olid/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /home/olid/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) /home/olid/games/tremulous/base/map-thermal-b1.pk3 (204 files) /home/olid/games/tremulous/base/map-sokolov_0.4.pk3 (100 files) /home/olid/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) /home/olid/games/tremulous/base/map-procyon-preview2.pk3 (75 files) /home/olid/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /home/olid/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /home/olid/games/tremulous/base/map-mymap.pk3 (9 files) /home/olid/games/tremulous/base/map-meep_b2.pk3 (181 files) /home/olid/games/tremulous/base/map-meep_b1.pk3 (165 files) /home/olid/games/tremulous/base/map-maze.pk3 (11 files) /home/olid/games/tremulous/base/map-marsbase_b2.pk3 (85 files) /home/olid/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) /home/olid/games/tremulous/base/map-gloom_b1.pk3 (52 files) /home/olid/games/tremulous/base/map-gloom3t.pk3 (172 files) /home/olid/games/tremulous/base/map-gloom2beta2.pk3 (219 files) /home/olid/games/tremulous/base/map-derelictb-beta04.pk3 (178 files) /home/olid/games/tremulous/base/map-derelictb-beta03.pk3 (157 files) /home/olid/games/tremulous/base/map-battlezone_final.pk3 (19 files) /home/olid/games/tremulous/base/map-atcszalpha.pk3 (116 files) /home/olid/games/tremulous/base/map-atcszalpha-b1.pk3 (52 files) /home/olid/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /home/olid/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /home/olid/games/tremulous/base/highrise-b5.pk3 (23 files) /home/olid/games/tremulous/base/highrise-b4.pk3 (24 files) /home/olid/games/tremulous/base/hamunaptra.pk3 (762 files) /home/olid/games/tremulous/base/data-1.1.0.pk3 (1229 files) /home/olid/games/tremulous/base/dark.pk3 (8 files) /home/olid/games/tremulous/base/common-spog.pk3 (29 files) /home/olid/games/tremulous/base ---------------------- 5069 files in pk3 files execing default.cfg execing autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 4/4/4 Color bits, 16 depth, 8 stencil display. GL_RENDERER: GeForce FX 5500/AGP/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5500/AGP/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.74 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled HACK: using vertex lightmap approximation Initializing Shaders ...loading 'scripts/powergrid.shader' ...loading 'scripts/utcs.shader' ...loading 'scripts/uranium.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/thermal.shader' ...loading 'scripts/sokolov.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/procyon.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/meep.shader' ...loading 'scripts/marsbase.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/mrcleantex_3.shader' ...loading 'scripts/tech1soc.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/evil6_floors.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/speedtech.shader' ...loading 'scripts/gloom3t.shader' ...loading 'scripts/gloom2.shader' ...loading 'scripts/q3map2_gloom2beta2.shader' ...loading 'scripts/derelictb.shader' ...loading 'scripts/battlezone_final.shader' ...loading 'scripts/atcszalpha.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/ut_egypt.shader' ...loading 'scripts/sggatev1.shader' ...loading 'scripts/sgdhd.shader' ...loading 'scripts/multiplant2.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/dasprid.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 470 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x8b49cc0 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 2047 milli seconds UI menu load time = 147 milli seconds UI menu load time = 43 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: olid-desktop IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Shutdown tty console