Begin Object Class=SpriteEmitter Name=SteamEmitter UseColorScale=True ColorScale(1)=(RelativeTime=0.200000,Color=(B=200,G=200,R=200)) ColorScale(2)=(RelativeTime=0.300000,Color=(B=200,G=200,R=200)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.250000 FadeOut=True FadeInEndTime=0.050000 FadeIn=True MaxParticles=30 AutoReset=True AutoResetTimeRange=(Max=0.250000) RevolutionsPerSecondRange=(Y=(Max=0.100000),Z=(Min=-0.100000,Max=-0.500000)) SpinParticles=True SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.200000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000)) UniformSize=True SpawningSound=PTSC_LinearLocal SpawningSoundProbability=(Min=1.000000,Max=1.000000) InitialParticlesPerSecond=8.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten Texture=Texture'DA_Particles1.arcsmoke256' TextureUSubdivisions=2 TextureVSubdivisions=2 BlendBetweenSubdivisions=True LifetimeRange=(Max=8.000000) StartVelocityRange=(X=(Min=-40.000000,Max=40.000000),Y=(Min=-40.000000,Max=40.000000),Z=(Min=25.000000,Max=35.000000)) VelocityLossRange=(Z=(Min=1.000000,Max=1.000000)) Name="SteamEmitter" End Object Emitters(0)=SpriteEmitter'UZGEffects.SteamEmitter'