public CheckPlayerLocations() { new Float:X, Float:Y, Float:Z; new currentplayer; for (currentplayer = 0; currentplayer < MAX_PLAYERS; currentplayer++) { GetPlayerPos(currentplayer, X, Y, Z); if(IsPlayerInCircle(currentplayer, -1605.3942,711.3408,10)) if(zone[currentplayer]!=1) { SetPlayerPos(currentplayer,226.0887,1025.1963,1084.0078); SetPlayerInterior(currentplayer,3); zone[currentplayer]=1; } } return 1; }