#include main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public timer() { CheckPlayerLocations(); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); SetTimer("CheckPlayerLocations",50,1); return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } public CheckPlayerLocations() { new Float:X, Float:Y, Float:Z; new currentplayer; for (currentplayer = 0; currentplayer < MAX_PLAYERS; currentplayer++) { GetPlayerPos(currentplayer, X, Y, Z); if(IsPlayerInCircle(currentplayer, 1947.4402,1317.6526,10)) { SetPlayerPos(currentplayer,226.0887,1025.1963,1084.0078); SetPlayerInterior(currentplayer,3); } } SendClientMessageToAll(0xFFFFFFFF,"sub"); return 1; } public IsPlayerInCircle(playerid,Float:x,Float:y,radius) { if(GetPlayerDistanceToPoint(playerid,x,y) < radius){ return 1; } return 0; } public GetPlayerDistanceToPoint(playerid,Float:x,Float:y) { new Float:x1,Float:y1,Float:z1; new Float:tmpdis; GetPlayerPos(playerid,x1,y1,z1); tmpdis = floatsqroot(floatpower(floatabs(floatsub(Float:x,x1)),2)+floatpower(floatabs(floatsub(Float:y,y1)),2)); return floatround(tmpdis); }