new Float:checkCoords[][4] = { {-36.5483,-57.9948, -17.2655,-49.2967}, //BANK {1894.6128,1445.3431, 2084.9739,1637.8186} }; new Float:checkpoints[][3] = { {-22.2549,-55.6575,1003.5469}, {2000.3132,1538.6012,13.5859}, {0.0,0.0,0.0} }; //--------------CHECKPOINT ADD TEST-------------------------- if(strcmp(cmd, "/check", true) == 0) { new Float:x,Float:y,Float:z; new Float:xMAX,Float:xMIN,Float:yMAX,Float:yMIN; GetPlayerPos(playerid,x,y,z); if(IsPlayerConnected(playerid)){ xMAX = (x + 30); xMIN = (x - 30); yMAX = (y + 30); yMIN = (y - 30); checkPoints++; { checkpoints[1][0] = x; checkpoints[1][1] = y; checkpoints[1][2] = z; checkCoords[1][0] = xMAX; checkCoords[1][1] = xMIN; checkCoords[1][2] = yMAX; checkCoords[1][3] = yMIN; SendClientMessage(playerid,COLOR_WHITE,"NEw CHeckPOint"); { SetTimer("checkpointUpdate",1000,0); return 1; } } } } //CHECKPOINT UPDATE FUNCTIONS public isPlayerInArea(playerID, Float:data[4]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) { return 1; } return 0; } public checkpointUpdate() { for(new i=0; i