static void randomizeModifier_deformVerts( ModifierData *md, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts) { RandomizeModifierData *rmd = (RandomizeModifierData*) md; int i; for(i = 0; i < numVerts; i++) { float *co = vertexCos[i]; co[0] = co[0] + (BLI_frand()/rmd->factor); co[1] = co[1] + (BLI_frand()/rmd->factor); co[2] = co[2] + (BLI_frand()/rmd->factor); } }