public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid; if(classid <= 7) { GameTextForPlayer(playerid, "~b~Police Officer", 5000, 3); gTeam[playerid] = TEAM_COP; iSpawnSet[playerid] = 1; } else { GameTextForPlayer(playerid, "~w~Civillian", 5000, 3); gTeam[playerid] = TEAM_CIVILLIAN; iSpawnSet[playerid] = 0; } else if{classid == 19 || classid == 20 || classid == 21) { GameTextForPlayer(playerid, "~g~Medic", 5000, 3); gTeam[playerid] = TEAM_MEDIC; iSpawnSet[playerid] = 0; } } return 1; }