#ifndef _GLOBAL_VARS_H #define _GLOBAL_VARS_H #include #include #include #include #include #include #include "InitGL.h" extern HDC hDC=NULL; extern HGLRC hRC=NULL; extern HWND hWnd=NULL; extern HINSTANCE hInstance; extern bool fullscreen=false; extern bool active=false; extern char* keys; extern GLuint *texture; #endif