#include #include using namespace std; char Player_Choice; void Town(); void Battlefield(); void Armor_Shop(); void Weapon_Shop(); void Potion_Shop(); void Buy_Item(); string Weapon_Name= "Bare Hands"; string Armor_Name= "Rags"; int Amount_Of_Potions=0; int Weapon_MiD=2; int Weapon_MaD=5; int Armor_MiP=0; int Armor_MaP=0; int Gold=100; int HP_C=500; int HP_M=500; int main () { string name; cout << "\n" ; cout << "Welcome To the World Of Mirnia\n" ; cout << "\n\n\n\nWhat is your name?\n" ; cin >> name; cout << "\n\nWelcome " << name ; while(1) { cout << "\n\n" ; cout << "1. To the left you see a Town\n" ; cout << "2. To the right you see a battlefield\n" ; cout << "\n" ; cout << "Which one do you want to goto?\n" ; cin >> Player_Choice; cout << Player_Choice; switch(Player_Choice) { case '1': Town(); ; break; //case '2': BattleField(); ; break; Not done yet default: break; } } } void Town() { cout << "\n\n" ; cout << "1. To the left you see a Armor Shop\n" ; cout << "2. To the right you see a Weapon Shop\n" ; cout << "3. Straight ahead you see a Potion Shop\n" ; cout << "\n" ; cout << "Which one do you want to goto?\n" ; cin >> Player_Choice ; switch(Player_Choice) { case '1': Armor_Shop(); break; case '2': Weapon_Shop(); break; case '3': Potion_Shop(); break; default: break; } } void Weapon_Shop() {} void Potion_Shop() {} void Armor_Shop() { cout << "As you enter the Shop you see a whole array of armors\n" ; cout << "1. A leather set\n" ; cout << "2. A Bronze set\n" ; cout << "3. A Iron set\n" ; cout << "4. A Steel set\n" ; cout << "5. A Titanium set\n" ; cout << "6. A Tathorium set\n" ; cout << "7. A Magics set\n" ; cout << "8. A Rune set set\n" ; cout << "9. A Dragon Scale set\n" ; cout << "\n" ; cout << "What do you wish to purchase" ; cin >> Player_Choice; switch( Player_Choice) { case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; case 6: break; case 7: break; case 8: break; case 9: break; } } void Buy_Item(int Cost, string Item_Name, int Min, int Max, string *Name_Loc,int *Min_Loc int *Max_Loc) { if(Gold-Cost<0) { cout << "You seem to be lacking money" ; return; } else { Gold=Gold-Cost; } }