# ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.0.101 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb Login=root Password= MaximumDbConnections=5 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot = E:/Program Files/L2J/l2jserver # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. If not, you have to put it in the logins.txt in the data folder AutoCreateAccounts=true # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = true Assert = False Developer = false # ================================================================= # Additional server setting, not required, can be left at defaults # ================================================================= # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 551 MaxProtocolRevision = 555 # Rate control, float values RateXp = 100000. RateSp = 100000. RateDropAdena = 100000. RateDropItems = 100000. RateDropSpoil = 100000. RateQuestsReward = 100000. RateDropEquipment = 100000 # If you are experiencing problems with Warehouse or Freight transactions, # feel free to disable em here. (They are both enabled by default). AllowWarehouse = True AllowFreight = True # If next switch set to true every created character will have access level 200. EverybodyHasAdminRights = true # Allow L2Walker client (Deafult False) # Can be True, False, GM # Note: L2Walker AllowL2Walker = GM L2WalkerRevision = 552 # Ban account if account using l2walker and is not GM, AllowL2Walker = False AutobanL2WalkerAcc = False # Activate the position recorder # valid 3D points will be recorded and written to data/universe.txt on shutdown ActivatePositionRecorder = False #Global/Trade Chat usablitly - ON, OFF, GM GlobalChat=ON # Logging ChatWindow LogChat = True # show level of character to others in Community Board ShowLevelOnCommunityBoard = true ShowStatusOnCommunityBoard = True # Maximum range mobs can randomly go from spawn point MaxDriftRange = 300 # Minimum and maximum variable in seconds for npc animation delay. # You must keep MinNPCAnimation <= MaxNPCAnimation. # "0" is default value. MinNPCAnimation = 0 MaxNPCAnimation = 0 # You can choose NPC name either of client side one or server side one. # Client side NPC name is useful for non english client. # You can overwrite client side NPC name if you choose server side NPC name. # Client side name is default value. ServerSideNpcName = true # Show L2Monster level and aggro, ServerSideNpcName must be enabled ServerSideNpcNameWithLvl = False AutoDeleteInvalidQuestData = False