DebugMessage: Version 1.40 last updated on: 11-12-2013 10:24 DebugMessage: Entering WinMain Debug Message: Command Line: DebugMessage: *********DXDiag info follows.********* System Info Time: 11/13/2013, 11:21:23 DirectX Version: DirectX 11 Machine Name: HOME-GAME Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Languages: English (Regional Setting: English) System Manufacturer: OEM System Model: OEM BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz (8 CPUs), ~3.3GHz Physical Memory: 12288MB RAM Page File: 7338MB used, 17217MB available Windows Dir: C:\Windows Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce GTX 580 Manufacturer: NVIDIA Chip Type: NVxx DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1 Display Memory: 4048 MB Current Display Mode: 1280 x 800 (32 bit) (60Hz) Monitor Name: LG W3000H Monitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 9.18.0013.1422 Driver Date: 3/15/2013 00:53:06 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Speakers (Creative SB X-Fi) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_03 Manufacturer ID: 1 Product ID: 100 Driver Name: ctaud2k.sys Provider: Creative Driver Version: 6.00.0001.1348 Driver Date: 8/5/2013 23:19:31 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: SPDIF Out (Creative SB X-Fi) Default Sound Playback: No Default Voice Playback: No Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_03 Manufacturer ID: 1 Product ID: 100 Driver Name: ctaud2k.sys Provider: Creative Driver Version: 6.00.0001.1348 Driver Date: 8/5/2013 23:19:31 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: Speakers (2- USB VoIP Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\VID_05E1&PID_2010&REV_0100&MI_00 Manufacturer ID: 65535 Product ID: 65535 Driver Name: USBAUDIO.sys Provider: Microsoft Driver Version: 6.01.7601.18208 Driver Date: 7/12/2013 05:40:58 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: Using 8 samples for multisampling. DebugMessage: Game Resolution: 1280 x 800 (full screen mode) DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 580 DebugMessage: Presentation Interval: Immediate. DebugMessage: Refresh Rate: 0hz. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Shell initialization complete DebugMessage: Elemental: Legendary Heroes is activated. DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-17 DebugMessage: Loaded font Trajan Pro_lu-20 DebugMessage: Loaded font Trajan Pro_lu-17 DebugMessage: Timer Frequency is 0 316ca0 DebugMessage: Initializing sound card. 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C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Items\Armor\Kingdom Armor\kingdom leather armor C\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Items\Armor\Kingdom Armor\kingdom medium armor A\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Items\Armor\Kingdom Armor\kingdom medium armor B\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Monsters\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Objects\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Pedestrians\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Props\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Trees\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Units\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\HKB\Weapons\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Icons\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Quest_ManUnderTheTree\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\RiverBridge\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\SummonerUnits\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\SwampTiles\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\SwampTiles\PitchPit\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\SwampTiles\SwampGarden\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Terrain\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Terrain\Decals\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Terrain\Trees\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Xtra\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Gfx\Xtra\Icons\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Heroic Pursuits\BGTiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Movies\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Outpost Upgrades\Tiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Screens\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\sfx\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\sfx\Bear1\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\sfx\Butcherman\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\sfx\Dog\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\sfx\Skeleton\*.xml DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\SwampTiles\*.xml Debug Message: WARNING: Reading in a weapon with invalid weapon type Axe DebugMessage: LoadCoreXMLData finished 3 Debug Message: MapManager registered 12 files on disk Debug Message: MapManager registered 80 files on disk DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\nburridg\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml Debug Message: MapManager registered 0 files on disk Debug Message: WARNING: Spell Toll of Days has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets Debug Message: WARNING: Spell All Out has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets Debug Message: WARNING: Spell Leap Strike has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets Debug Message: WARNING: Faction Kingdom of Pariden has an invalid unlockable unit type Unit_Defender_Amarian_AIg Debug Message: WARNING: Faction Kingdom of Pariden has an invalid unlockable unit type Unit_Defender_Amarian_AIh Debug Message: WARNING: Faction Empire of Resoln has an invalid unlockable unit type Unit_Defendar_Wraith_AId Debug Message: WARNING: Faction Chaos Legion has an invalid unlockable unit type Unit_SpecialMounted_DeathLegion Debug Message: WARNING: Faction Chaos Legion has an invalid unlockable unit type Unit_SpecialMounted_DeathLegion_Horseman Debug Message: WARNING: Faction Living Stone has an invalid unlockable unit type Unit_SpecialMounted_LivingStone Debug Message: WARNING: Faction Living Stone has an invalid unlockable unit type Unit_SpecialMounted_LivingStone_Horseman DebugMessage: LoadCoreXMLData finished DebugMessage: Create setup screens. DebugMessage: Loaded font Segoe UI Semibold-13Bold DebugMessage: Loaded font Trajan Pro-32Bold DebugMessage: Loaded font Trajan Pro-24Bold DebugMessage: Loaded font Tahoma-11Bold DebugMessage: Loaded font Arial-11 DebugMessage: Loaded font Tahoma-19Bold DebugMessage: Loaded font Segoe UI Semibold-17Bold DebugMessage: Loaded font Segoe UI Semibold-16Bold DebugMessage: Loaded font Segoe UI Semibold-11Bold DebugMessage: Loaded font Tahoma-15Bold DebugMessage: Loaded font BankGothic Md BT-12 DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips DebugMessage: Set mouse. DebugMessage: Set update timer. DebugMessage: Loaded font Arial-11Bold Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_2029736357 Debug Message: Generating portrait: Portrait_Sovereign_Ceto_-1664872778 Debug Message: Generating portrait: Portrait_Lochean_1585768275-495_-1936405428 Debug Message: Generating portrait: Portrait_Sovereign_Colopatiron_184853397 Debug Message: Generating portrait: Portrait_Mublada_-762136301-492_330903989 Debug Message: Generating portrait: Portrait_Vini_-566218774 Debug Message: Generating portrait: Portrait_Irathiiv_903400073-427_432352749 Debug Message: Generating portrait: Portrait_Sowien_1934207603 Debug Message: Generating portrait: Portrait_Sovereign_SkeletonKing_1644214039 Debug Message: Generating portrait: Portrait_Edror_398510779-546_-543525660 Debug Message: Generating portrait: Portrait_SovereignFrostGiants_1213392746 Debug Message: Generating portrait: Portrait_Sovereign_Nimgofl_74804235 Debug Message: Generating portrait: Portrait_Omiss_-926874261-726_-234193988 Debug Message: WARNING: CBackgroundNode::Set did not find texture: Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 DebugMessage: Loaded font Tahoma-14Bold DebugMessage: Loaded font Trajan Pro-11Bold DebugMessage: Loaded font Verdana-13 DebugMessage: Loaded font Tahoma-12Bold DebugMessage: Loaded font Trajan Pro-15Bold DebugMessage: Loaded font Tahoma-9 DebugMessage: Loaded font Tahoma-11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384359715 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 104,64, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Huge_01 at tile 72,32, with rotation 4.712389, with 2 x 3 sectors, frequency is 4 Debug Message: Picked stamp S_Lombard_Desert_Blank_01 at tile 104,80, with rotation 3.141593, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp SW_Large08_burning_bloodriver at tile 56,72, with rotation 3.141593, with 2 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Pits_of_Namtur_Black_01 at tile 40,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_02 at tile 96,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 96,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 0 Debug Message: Picked stamp SW_Medium04_Arctic_Poisonriver at tile 48,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Curgens_Tomb_Blank_01 at tile 24,80, with rotation 3.141593, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp poisonriver_medium_01 at tile 80,88, with rotation 1.570796, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp deathriver_medium_03 at tile 16,56, with rotation 1.570796, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp bloodriver_small_04 at tile 16,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Fertile_Small_04 at tile 80,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp magmariver_small_06 at tile 64,96, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Fertile_Small_01 at tile 96,96, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Chasms_Small_12 at tile 32,64, with rotation 1.570796, with 1 x 1 sectors, frequency is 3 Debug Message: Picked stamp S_Fertile_Small_08 at tile 48,96, with rotation 1.570796, with 1 x 1 sectors, frequency is 1 Debug Message: Picked stamp S_Chasms_Small_11 at tile 16,32, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- DebugMessage: A* Path too long to calculate (46.097721). Aborting Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...147 requested Debug Message: Placed 147 GoodieHuts Debug Message: Placing random goodie huts...196 requested Debug Message: Placed 196 GoodieHuts Debug Message: Placing random elemental shards...80 requested Debug Message: Placed 80 elemental shards Debug Message: Placing random resources..392 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Placing random resources near player at 69, 65... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 12, 47... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 73, 19... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 45, 102... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 97, 98... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 13, 14... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 102, 35... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 38, 65... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 49, 34... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 65, 99... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 78, 48... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 7 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 10 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 10 starting position DebugMessage: Loaded font Verdana-13Bold DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized DebugMessage: Player_List setting size 181 x 0 Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Tahoma-13 DebugMessage: Loaded font Trajan Pro-13 DebugMessage: Loaded font Tahoma-19 DebugMessage: Loaded font Times New Roman-21Bold Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1940460460 Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_930481025 Debug Message: Generating portrait: Portrait_Unit_Archer_Mancer_-635788447 Debug Message: Generating portrait: Portrait_Unit_Horseman_Mancer_855659687 Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Mancer_-739325440 Debug Message: Generating portrait: Portrait_Unit_Heavy_Mancer_1626406390 Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851 Debug Message: Generating portrait: Portrait_Unit_Sion_-1496497396 Debug Message: Generating portrait: Portrait_Unit_Air_Summoner_Mancer_1026135875 Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png DebugMessage: Loaded font Segoe UI Semibold-12Bold Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed. DebugMessage: Loaded font Tempus Sans ITC-17 DebugMessage: Loaded font Tempus Sans ITC-19 DebugMessage: Loaded font Tempus Sans ITC-17Bold DebugMessage: Loaded font Tempus Sans ITC-19Bold Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Sturdy Shortsword: 1 Refs Debug Message: WARNING: World leaked an item of type Short Ice Spear: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Crude Shortbow: 1 Refs Debug Message: WARNING: World leaked an item of type Dragonfly Bracers: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: Warning: Destroyed Unit Isarlu is about to be deselected. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100 Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384359770 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Curgens_Tomb_Blank_01 at tile 80,88, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp poisonriver_huge_03 at tile 104,64, with rotation 4.712389, with 2 x 3 sectors, frequency is 2 Debug Message: Picked stamp poisonriver_huge_03 at tile 56,48, with rotation 4.712389, with 2 x 3 sectors, frequency is 2 Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 72,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_01 at tile 48,88, with rotation 4.712389, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 80,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Medium_14 at tile 104,32, with rotation 3.141593, with 2 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Ruins_of_the_Imperium_Blank_01 at tile 80,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_07 at tile 32,56, with rotation 1.570796, with 1 x 2 sectors, frequency is 3 Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 16,56, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Medium_06 at tile 32,88, with rotation 1.570796, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_01 at tile 32,32, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Fertile_Small_12 at tile 16,96, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_10 at tile 64,80, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Chasms_Small_09 at tile 16,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp ShatteredWorld_ArcticSmall03_poisonriver at tile 64,96, with rotation 1.570796, with 1 x 1 sectors, frequency is 3 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- DebugMessage: A* Path too long to calculate (47.518417). Aborting DebugMessage: A* Path too long to calculate (93.145050). Aborting Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...143 requested Debug Message: Placed 143 GoodieHuts Debug Message: Placing random goodie huts...190 requested Debug Message: Placed 190 GoodieHuts Debug Message: Placing random elemental shards...78 requested Debug Message: Placed 78 elemental shards Debug Message: Placing random resources..380 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: Placing random resources near player at 102, 49... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 13, 91... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 18, 15... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 69, 102... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 58, 44... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 30, 49... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 112, 76... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 64, 77... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 37, 76... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 34, 98... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 100, 28... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 10 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_BlackWidow near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 7 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 10 starting position Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: File does not include mesh data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1 Debug Message: ActivateAnimation could not find animation with type 0 and index 0 Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Sturdy Shortsword: 1 Refs Debug Message: WARNING: World leaked an item of type Short Ice Spear: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Crude Shortbow: 1 Refs Debug Message: WARNING: World leaked an item of type Dragonfly Bracers: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: Warning: Destroyed Unit Isarlu is about to be deselected. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384359800 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Lombard_Desert_Blank_01 at tile 16,56, with rotation 1.570796, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Chasms_Huge_01 at tile 40,80, with rotation 4.712389, with 2 x 3 sectors, frequency is 4 Debug Message: Picked stamp S_Northern_Wastes_Blank_01 at tile 72,96, with rotation 3.141593, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Large_12 at tile 40,40, with rotation 3.141593, with 2 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Shroud_Blank_01 at tile 80,72, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp magmariver_medium_09 at tile 16,88, with rotation 4.712389, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 96,96, with rotation 4.712389, with 1 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Chasms_Medium_09 at tile 104,80, with rotation 3.141593, with 2 x 1 sectors, frequency is 1 Debug Message: Picked stamp S_Scrapyard_Blank_01 at tile 96,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Chasms_Medium_07 at tile 104,16, with rotation 3.141593, with 2 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Medium_04 at tile 72,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4 Debug Message: Picked stamp SW_Small04_Burning_magmariver at tile 64,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_09 at tile 80,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_05 at tile 16,32, with rotation 4.712389, with 1 x 1 sectors, frequency is 1 Debug Message: Picked stamp bloodriver_small_08 at tile 80,32, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp magmariver_small_07 at tile 32,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp bloodriver_small_01 at tile 64,32, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp deathriver_small_10 at tile 64,80, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- DebugMessage: A* Path too long to calculate (52.325901). Aborting DebugMessage: A* Path too long to calculate (55.145264). Aborting DebugMessage: A* Path too long to calculate (74.168724). Aborting DebugMessage: A* Path too long to calculate (120.420097). Aborting DebugMessage: A* Path too long to calculate (72.801102). Aborting DebugMessage: A* Path too long to calculate (86.023254). Aborting DebugMessage: A* Path too long to calculate (94.578011). Aborting DebugMessage: A* Path too long to calculate (97.005157). Aborting DebugMessage: A* Path too long to calculate (92.135773). Aborting DebugMessage: A* Path too long to calculate (88.814415). Aborting DebugMessage: A* Path too long to calculate (88.814415). Aborting DebugMessage: A* Path too long to calculate (92.179176). Aborting DebugMessage: A* Path too long to calculate (69.526970). Aborting DebugMessage: A* Path too long to calculate (74.652527). Aborting Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...144 requested Debug Message: Placed 144 GoodieHuts Debug Message: Placing random goodie huts...192 requested Debug Message: Placed 192 GoodieHuts Debug Message: Placing random elemental shards...78 requested Debug Message: Placed 78 elemental shards Debug Message: Placing random resources..384 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: Placing random resources near player at 70, 87... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 26, 10... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 105, 20... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 18, 100... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 114, 82... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 65, 28... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 38, 60... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 69, 54... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 42, 34... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 47, 98... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 84, 30... Debug Message: WARNING: Player 12 is founding a city at 81, 67 without any tile yields Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 7 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 9 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 10 starting position Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 2 - Debug Message: Current Memory Usage: 1001184 KB Debug Message: Cities in World: 1 Debug Message: Units in World: 1179 Debug Message: AI Edror: Now researching Civics Debug Message: AI Vini: Now researching Civics Debug Message: AI Lady Irane: Now researching Training Debug Message: AI Nimgofl: Now researching Civics Debug Message: AI Skeleton King: Now researching Shard Harvesting Debug Message: AI Oracle Ceresa: Now researching Civics Debug Message: AI Emperor Karavox: Now researching Civics Debug Message: AI Kulan: Now researching Civics Debug Message: AI Queen Procipinee: Now researching Civics Debug Message: AI Magnar: Now researching Charms DebugMessage: Loaded font Trajan Pro-27Bold DebugMessage: Loaded font Segoe UI Semibold-21Bold DebugMessage: Loaded font Segoe UI Semibold-20Bold Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Sturdy Shortsword: 1 Refs Debug Message: WARNING: World leaked an item of type Short Ice Spear: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Crude Shortbow: 1 Refs Debug Message: WARNING: World leaked an item of type Dragonfly Bracers: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Sharp Dagger: 1 Refs Debug Message: Warning: Destroyed Unit Isarlu is about to be deselected. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit. Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100 Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 0 Debug Message: WARNING: World leaked city: Deorcnysse 718 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 1 Debug Message: WARNING: World leaked city: Biemas 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2 Debug Message: WARNING: World leaked city: Cyndrum 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3 Debug Message: WARNING: World leaked city: Hagudst 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4 Debug Message: WARNING: World leaked city: Belegost 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5 Debug Message: WARNING: World leaked city: Golgotterath 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6 Debug Message: WARNING: World leaked city: Imperium 4 Refs Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384359900 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Curgens_Tomb_Blank_01 at tile 80,56, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Huge_04 at tile 96,88, with rotation 0.000000, with 3 x 2 sectors, frequency is 3 Debug Message: Picked stamp S_Asag_Blank_01 at tile 64,88, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Huge_04 at tile 32,88, with rotation 3.141593, with 3 x 2 sectors, frequency is 3 Debug Message: Picked stamp S_Fertile_Huge_04 at tile 48,40, with rotation 3.141593, with 3 x 2 sectors, frequency is 3 Debug Message: Picked stamp S_Ruins_of_the_Imperium_Blank_01 at tile 56,64, with rotation 3.141593, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Chasms_Medium_01 at tile 88,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 64,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 0 Debug Message: Picked stamp magmariver_medium_02 at tile 24,64, with rotation 0.000000, with 2 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Pits_of_Namtur_Black_01 at tile 96,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_06 at tile 16,24, with rotation 4.712389, with 1 x 2 sectors, frequency is 3 Debug Message: Picked stamp ShatteredWorld_ArcticSmall02_poisonriver at tile 48,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 3 Debug Message: Picked stamp SW_Small04_Burning_magmariver at tile 16,48, with rotation 0.000000, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Chasms_Small_09 at tile 32,16, with rotation 4.712389, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Generic_Small_03 at tile 80,32, with rotation 4.712389, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp bloodriver_small_08 at tile 96,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 2 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- DebugMessage: A* Path too long to calculate (29.832869). Aborting Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...154 requested Debug Message: Placed 154 GoodieHuts Debug Message: Placing random goodie huts...206 requested Debug Message: Placed 206 GoodieHuts Debug Message: Placing random elemental shards...83 requested Debug Message: Placed 83 elemental shards Debug Message: Placing random resources..411 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: Placing random resources near player at 23, 16... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 114, 103... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 97, 16... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 49, 92... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 100, 63... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 10, 53... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 65, 44... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 50, 20... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 80, 85... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 15, 74... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 15, 32... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 7 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 10 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 10 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 10 starting position Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Sturdy Shortsword: 1 Refs Debug Message: WARNING: World leaked an item of type Short Ice Spear: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Crude Shortbow: 1 Refs Debug Message: WARNING: World leaked an item of type Dragonfly Bracers: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: Warning: Destroyed Unit Isarlu is about to be deselected. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384359929 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 88,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp bloodriver_huge_02fallen at tile 96,40, with rotation 0.000000, with 3 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Lombard_Desert_Blank_01 at tile 64,72, with rotation 1.570796, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp poisonriver_large_01 at tile 88,72, with rotation 1.570796, with 2 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Asag_Blank_01 at tile 56,32, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Medium_07 at tile 48,72, with rotation 4.712389, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Scrapyard_Blank_01 at tile 32,56, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Medium_02 at tile 16,56, with rotation 1.570796, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Northern_Wastes_Blank_01 at tile 56,96, with rotation 3.141593, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp bloodriver_medium_02 at tile 56,48, with rotation 3.141593, with 2 x 1 sectors, frequency is 2 Debug Message: Picked stamp SW_Medium04_Burning_magmariver at tile 32,88, with rotation 4.712389, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp poisonriver_small_03 at tile 32,32, with rotation 4.712389, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_03 at tile 48,16, with rotation 1.570796, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp deathriver_small_08 at tile 64,16, with rotation 4.712389, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp bloodriver_small_07 at tile 32,16, with rotation 0.000000, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp bloodriver_small_10 at tile 16,32, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Fertile_Small_05 at tile 16,96, with rotation 3.141593, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp magmariver_small_10 at tile 16,80, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Small_08 at tile 96,96, with rotation 1.570796, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp deathriver_small_07 at tile 80,96, with rotation 3.141593, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Chasms_Small_02 at tile 16,16, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...172 requested Debug Message: Placed 172 GoodieHuts Debug Message: Placing random goodie huts...230 requested Debug Message: Placed 230 GoodieHuts Debug Message: Placing random elemental shards...92 requested Debug Message: Placed 92 elemental shards Debug Message: Placing random resources..459 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: Placing random resources near player at 85, 101... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 55, 10... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 15, 96... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 112, 35... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 68, 52... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 13, 56... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 21, 17... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 52, 85... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 99, 68... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 22, 75... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 49, 62... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 9 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 9 starting position Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed. Debug Message: WARNING: File does not include mesh data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1 Debug Message: ActivateAnimation could not find animation with type 0 and index 0 Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Sturdy Shortsword: 1 Refs Debug Message: WARNING: World leaked an item of type Short Ice Spear: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Gauntlets of Grazna: 1 Refs Debug Message: WARNING: World leaked an item of type Crude Shortbow: 1 Refs Debug Message: WARNING: World leaked an item of type Dragonfly Bracers: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Procipinee's Crown: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Rusty Shield: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs Debug Message: Warning: Destroyed Unit Isarlu is about to be deselected. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100 Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Ninan Debug Message: Selected local player sovereign: Isarlu_-743765542-1129 Debug Message: AI players: Debug Message: Vini, KingdomofCentaur, Difficulty: AIDiffLvl_Beginner, Team#: 2 Debug Message: Sovereign_Nimgofl, KingdomofDwarves, Difficulty: AIDiffLvl_Beginner, Team#: 3 Debug Message: Edror_398510779-546, KingdomofShadows, Difficulty: AIDiffLvl_Beginner, Team#: 4 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 5 Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 6 Debug Message: Sovereign_SkeletonKing, EmpireofUndead, Difficulty: AIDiffLvl_Beginner, Team#: 7 Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Beginner, Team#: 8 Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Beginner, Team#: 9 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Beginner, Team#: 10 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Beginner, Team#: 11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1384360018 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Huge Map Style: Balanced Debug Message: Sectors: 8 x 7 Debug Message: Tiles: 128 x 112 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Ruins_of_the_Imperium_Blank_01 at tile 48,56, with rotation 4.712389, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Huge_02 at tile 24,64, with rotation 1.570796, with 2 x 3 sectors, frequency is 4 Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 64,24, with rotation 1.570796, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp SW_Large02_arctic_poisonriver at tile 56,88, with rotation 3.141593, with 2 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 48,32, with rotation 1.570796, with 1 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Chasms_Medium_07 at tile 80,24, with rotation 1.570796, with 1 x 2 sectors, frequency is 2 Debug Message: Picked stamp S_Generic_Medium_01 at tile 80,72, with rotation 1.570796, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Lombard_Desert_Blank_01 at tile 24,96, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_05 at tile 96,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Scrapyard_Blank_01 at tile 104,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0 Debug Message: Picked stamp S_Fertile_Medium_03 at tile 104,64, with rotation 3.141593, with 2 x 1 sectors, frequency is 4 Debug Message: Picked stamp S_Fertile_Small_09 at tile 32,32, with rotation 4.712389, with 1 x 1 sectors, frequency is 1 Debug Message: Picked stamp magmariver_small_04 at tile 80,48, with rotation 4.712389, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Fertile_Small_04 at tile 64,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: Picked stamp poisonriver_small_05 at tile 64,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 2 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...132 requested Debug Message: Placed 132 GoodieHuts Debug Message: Placing random goodie huts...176 requested Debug Message: Placed 176 GoodieHuts Debug Message: Placing random elemental shards...72 requested Debug Message: Placed 72 elemental shards Debug Message: Placing random resources..351 requested. Debug Message: Placed 41 resources Debug Message: Did not place enough per player resources. Needed 13 more out of 54 Debug Message: Generating portrait: Portrait_Isarlu_-743765542-1129_1543877761 Debug Message: Placing random resources near player at 33, 67... Debug Message: Player faction Centaurs is set to difficulty Beginner Debug Message: Placing random resources near player at 105, 62... Debug Message: Player faction Gnomes is set to difficulty Beginner Debug Message: Placing random resources near player at 77, 25... Debug Message: Player faction Shadows is set to difficulty Beginner Debug Message: Placing random resources near player at 59, 100... Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner Debug Message: Placing random resources near player at 73, 72... Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner Debug Message: Placing random resources near player at 11, 86... Debug Message: Player faction Undead is set to difficulty Beginner Debug Message: Placing random resources near player at 67, 46... Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner Debug Message: Placing random resources near player at 92, 43... Debug Message: Player faction Empire of Resoln is set to difficulty Beginner Debug Message: Placing random resources near player at 17, 53... Debug Message: Player faction Empire of Magnar is set to difficulty Beginner Debug Message: Placing random resources near player at 59, 70... Debug Message: Player faction Empire of Umber is set to difficulty Beginner Debug Message: Placing random resources near player at 27, 80... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 9 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_VenusianArcher near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_TimberWarg near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingWarrior near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Wolf near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Ruffian near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingArcher near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Skeleton near player 5 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 6 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 7 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 8 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Vampignon_desert near player 9 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 10 starting position Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_1890447861 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 2 - Debug Message: Current Memory Usage: 1142148 KB Debug Message: Cities in World: 0 Debug Message: Units in World: 1144 Debug Message: AI Edror: Now researching Civics Debug Message: AI Vini: Now researching Civics Debug Message: AI Queen Procipinee: Now researching Civics Debug Message: AI Emperor Karavox: Now researching Civics Debug Message: AI Magnar: Now researching Charms Debug Message: AI Skeleton King: Now researching Charms Debug Message: AI Nimgofl: Now researching Civics Debug Message: AI Oracle Ceresa: Now researching Civics Debug Message: AI Lady Irane: Now researching Training Debug Message: AI Kulan: Now researching Civics Debug Message: ------------------------- Debug Message: - Ending Turn 3 - Debug Message: Current Memory Usage: 1148256 KB Debug Message: Cities in World: 1 Debug Message: Units in World: 1163 Debug Message: ------------------------- Debug Message: - Ending Turn 4 - Debug Message: Current Memory Usage: 1175236 KB Debug Message: Cities in World: 6 Debug Message: Units in World: 1203 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 5 - Debug Message: Current Memory Usage: 1182832 KB Debug Message: Cities in World: 7 Debug Message: Units in World: 1209 Debug Message: Battle: Queen Procipinee (ID:5) is attacking Black Widow (ID:1027) Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 6 - Debug Message: Current Memory Usage: 1186368 KB Debug Message: Cities in World: 9 Debug Message: Units in World: 1232 DebugMessage: AutoSaving - Begin Debug Message: Attempting to allocate memory of size: 63963136 bytes Debug Message: Allocation successful Debug Message: Attempting to allocate memory of size: 74448896 bytes Debug Message: Allocation successful Debug Message: Attempting to allocate memory of size: 84934656 bytes Debug Message: Allocation successful Debug Message: Attempting to allocate memory of size: 95420416 bytes Debug Message: Allocation successful Debug Message: Attempting to allocate memory of size: 105906176 bytes Debug Message: Allocation successful Debug Message: Attempting to allocate memory of size: 116391936 bytes Debug Message: Allocation successful DebugMessage: AutoSaving - Complete Debug Message: Battle: Edror (ID:3) is attacking Mite Mob (ID:964) Debug Message: Unit Nadarien traded from Kingdom NPC Player to Gnomes. Debug Message: Unit Inslow traded from Kingdom NPC Player to Kingdom of Tarth. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 7 - Debug Message: Current Memory Usage: 1249764 KB Debug Message: Cities in World: 9 Debug Message: Units in World: 1252 Debug Message: Battle: Inslow (ID:1269) is attacking Wilding Hermit (ID:994) Debug Message: Unit Edwina traded from Empire NPC Player to Empire of Umber. Debug Message: Battle: Butcherman (ID:961) is attacking Champion Edror (ID:3) Debug Message: WARNING: File does not include mesh data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1 Debug Message: ActivateAnimation could not find animation with type 0 and index 0 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 8 - Debug Message: Current Memory Usage: 1250964 KB Debug Message: Cities in World: 9 Debug Message: Units in World: 1261 Debug Message: Battle: Lady Irane (ID:4) is attacking Earth Shrill (ID:377) Debug Message: Battle: Skeleton King (ID:6) is attacking Mite Mob (ID:440) Debug Message: Battle: Kulan (ID:10) is attacking Bandit Archer (ID:1107) Debug Message: ------------------------- Debug Message: - Ending Turn 9 - Debug Message: Current Memory Usage: 1252788 KB Debug Message: Cities in World: 9 Debug Message: Units in World: 1269 Debug Message: Battle: Vini (ID:1) is attacking Firebee (ID:932) Debug Message: Unit Natoo Firestarter traded from Empire NPC Player to Empire of Magnar. Debug Message: Battle: Queen Procipinee (ID:5) is attacking Bandit Archer (ID:1007) Debug Message: Battle: Black Widow (ID:977) is attacking Champion Edror (ID:3) Debug Message: ------------------------- Debug Message: - Ending Turn 10 - Debug Message: Current Memory Usage: 1253704 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1266 Debug Message: Battle: Nimgofl (ID:2) is attacking Air Shrill (ID:725) Debug Message: Unit Putrus The Zombie traded from Empire NPC Player to Empire of Resoln. Debug Message: Battle: Brothers Sparus (ID:1300) is attacking Air Shrill (ID:1306) Debug Message: Battle: Inslow (ID:1269) is attacking Bandit Archer (ID:984) Debug Message: Battle: Magnar (ID:9) is attacking Rock Spiderling (ID:852) Debug Message: Battle: Natoo Firestarter (ID:1312) is attacking Wilding Warrior (ID:1095) Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000) Debug Message: ------------------------- Debug Message: - Ending Turn 11 - Debug Message: Current Memory Usage: 1259016 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1266 DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Brothers Sparus (ID:1300) is attacking Wilding Hermit (ID:954) Debug Message: Unit Jamsaxa traded from Empire NPC Player to Undead. Debug Message: Battle: Kulan (ID:10) is attacking Venusian Archer (ID:1119) Debug Message: ------------------------- Debug Message: - Ending Turn 12 - Debug Message: Current Memory Usage: 1257952 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1262 DebugMessage: AI: Has chosen not to train any units. DebugMessage: Loaded font Trajan Pro72Bold Debug Message: ------------------------- Debug Message: - Ending Turn 13 - Debug Message: Current Memory Usage: 1291884 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1273 Debug Message: Battle: Vini (ID:1) is attacking Ruffian (ID:713) Debug Message: Battle: Nimgofl (ID:2) is attacking River Slag (ID:307) Debug Message: Battle: Lady Irane (ID:4) is attacking Butcherman (ID:474) Debug Message: Generating portrait: Portrait_Champion_Edwina_-2027538991 Debug Message: Battle: Jamsaxa (ID:1335) is attacking Mites (ID:1250) Debug Message: ------------------------- Debug Message: - Ending Turn 14 - Debug Message: Current Memory Usage: 1295336 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1283 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Queen Procipinee (ID:5) is attacking Darkling Warrior (ID:1019) Debug Message: Unit Silex Sharpshot traded from Empire NPC Player to Empire of Kraxis. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Urxen_-841386167 Debug Message: WARNING: File does not include mesh data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1 Debug Message: ActivateAnimation could not find animation with type 0 and index 0 Debug Message: ------------------------- Debug Message: - Ending Turn 15 - Debug Message: Current Memory Usage: 1320080 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 1279 Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed. Debug Message: Battle: Queen Procipinee (ID:5) is attacking Firebee (ID:1024) Debug Message: Unit Storen The Hunter traded from Kingdom NPC Player to Shadows. Debug Message: Battle: Silex Sharpshot (ID:1368) is attacking Skeleton (ID:1071) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Timber Warg (ID:1074) Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: ------------------------- Debug Message: - Ending Turn 16 - Debug Message: Current Memory Usage: 1320848 KB Debug Message: Cities in World: 12 Debug Message: Units in World: 1284 DebugMessage: AI: Has chosen not to train any units. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Battle: Edwina (ID:1283) is attacking Venusian Archer (ID:1116) Debug Message: ------------------------- Debug Message: - Ending Turn 17 - Debug Message: Current Memory Usage: 1322572 KB Debug Message: Cities in World: 13 Debug Message: Units in World: 1280 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Vini (ID:1) is attacking Butcherman (ID:918) Debug Message: Unit Doe-Eyed Junnie traded from Kingdom NPC Player to Kingdom of Pariden. Debug Message: Battle: Nimgofl (ID:2) is attacking Air Shrill (ID:1290) Debug Message: Battle: Lady Irane (ID:4) is attacking Butcherman (ID:415) Debug Message: Battle: Emperor Karavox (ID:7) is attacking Darkling Warrior (ID:1059) Debug Message: Battle: Magnar (ID:9) is attacking Air Shrill (ID:1237) Debug Message: ------------------------- Debug Message: - Ending Turn 18 - Debug Message: Current Memory Usage: 1326184 KB Debug Message: Cities in World: 13 Debug Message: Units in World: 1287 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Kulan (ID:10) is attacking Butcherman (ID:1113) Debug Message: ------------------------- Debug Message: - Ending Turn 19 - Debug Message: Current Memory Usage: 1330832 KB Debug Message: Cities in World: 13 Debug Message: Units in World: 1275 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Storen The Hunter (ID:1378) is attacking Darkwasp (ID:586) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Bandit Captain (ID:1013) Debug Message: Battle: Skeleton King (ID:6) is attacking Pack Drake (ID:1243) Debug Message: ------------------------- Debug Message: - Ending Turn 20 - Debug Message: Current Memory Usage: 1330836 KB Debug Message: Cities in World: 13 Debug Message: Units in World: 1288 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Edror (ID:3) is attacking Darkwasp (ID:586) Debug Message: ------------------------- Debug Message: - Ending Turn 21 - Debug Message: Current Memory Usage: 1332372 KB Debug Message: Cities in World: 14 Debug Message: Units in World: 1284 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Edror (ID:3) is attacking Mites (ID:1196) Debug Message: Battle: Inslow (ID:1269) is attacking Bandit Archer (ID:984) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Wolf (ID:794) Debug Message: ------------------------- Debug Message: - Ending Turn 22 - Debug Message: Current Memory Usage: 1333092 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 1289 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000) Debug Message: Battle: Vini (ID:1) is attacking Faerie (ID:878) Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (30.000000) Debug Message: ------------------------- Debug Message: - Ending Turn 23 - Debug Message: Current Memory Usage: 1339876 KB Debug Message: Cities in World: 16 Debug Message: Units in World: 1288 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: ------------------------- Debug Message: - Ending Turn 24 - Debug Message: Current Memory Usage: 1340620 KB Debug Message: Cities in World: 17 Debug Message: Units in World: 1290 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: Battle: Edror (ID:3) is attacking Syndicate Scout (ID:1155) Debug Message: Battle: Inslow (ID:1269) is attacking Darkling Lurker (ID:990) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Troll (ID:761) Debug Message: ------------------------- Debug Message: - Ending Turn 25 - Debug Message: Current Memory Usage: 1340948 KB Debug Message: Cities in World: 18 Debug Message: Units in World: 1299 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Inslow (ID:1269) is attacking Darkling Lurker (ID:990) Debug Message: Battle: Magnar (ID:9) is attacking Bear Cub (ID:668) Debug Message: Battle: Lady Irane (ID:4) is attacking Wolf (ID:997) Debug Message: ------------------------- Debug Message: - Ending Turn 26 - Debug Message: Current Memory Usage: 1345920 KB Debug Message: Cities in World: 18 Debug Message: Units in World: 1305 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: City couldn't find CityResourceData for population at Iddathrarn. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278 Debug Message: WARNING: File does not include mesh data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1 Debug Message: ActivateAnimation could not find animation with type 0 and index 0 Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_1387458288 Debug Message: ------------------------- Debug Message: - Ending Turn 27 - Debug Message: Current Memory Usage: 1342804 KB Debug Message: Cities in World: 19 Debug Message: Units in World: 1307 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Inslow (ID:1269) is attacking Darkling Warrior (ID:1374) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Bear Cub (ID:1026) Debug Message: Battle: Emperor Karavox (ID:7) is attacking Hergon (ID:1293) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Butcherman (ID:1082) Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1940460460 Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_930481025 Debug Message: Generating portrait: Portrait_Unit_Archer_Mancer_-635788447 Debug Message: Generating portrait: Portrait_Unit_Horseman_Mancer_855659687 Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Mancer_-739325440 Debug Message: Generating portrait: Portrait_Unit_Heavy_Mancer_1626406390 Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851 Debug Message: Generating portrait: Portrait_Unit_Sion_-1496497396 Debug Message: Generating portrait: Portrait_Unit_Air_Summoner_Mancer_1026135875 Debug Message: Stamp Quantity: 3 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 1 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 1384359715 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Tactical Battle Map Style: Single Continent Debug Message: Sectors: 2 x 2 Debug Message: Tiles: 32 x 32 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. DebugMessage: Loaded font Tahoma-9Bold DebugMessage: Loaded font Segoe UI-27BoldItalic Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Bandit (unitID 1492). Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Bandit (unitID 1491). Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Bandit (unitID 1490). Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Bandit Captain (unitID 1489). Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Bandit (unitID 1494). Debug Message: Tactical Spell cast: ThrowingKnife at 19, 10 by Bandit (unitID 1493). Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 DebugMessage: Loaded font Segoe UI-13Bold DebugMessage: Loaded font Segoe UI-16Bold Debug Message: ------------------------- Debug Message: - Ending Turn 28 - Debug Message: Current Memory Usage: 1399768 KB Debug Message: Cities in World: 19 Debug Message: Units in World: 1328 DebugMessage: AI: Has chosen not to train any units. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed Debug Message: Battle: Kulan (ID:10) is attacking Syndicate Party (ID:1388) Debug Message: Unit Magar traded from Kingdom NPC Player to Centaurs. Debug Message: Generating portrait: Portrait_Unit_Quest_Archer_1181081919 Debug Message: Generating portrait: Portrait_FrostGiant_Skrymir_297948266 Debug Message: Unit Warmaster Skrymir traded from Empire NPC Player to Empire of Ninan. Debug Message: Battle: Firebee (ID:1344) is attacking Champion Kulan (ID:10) Debug Message: ------------------------- Debug Message: - Ending Turn 29 - Debug Message: Current Memory Usage: 1414676 KB Debug Message: Cities in World: 19 Debug Message: Units in World: 1316 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Nimgofl (ID:2) is attacking Darkling Warrior (ID:944) Debug Message: Battle: Edror (ID:3) is attacking Syndicate Commander (ID:553) Debug Message: Battle: Storen The Hunter (ID:1378) is attacking Air Shrill (ID:1261) Debug Message: Battle: Inslow (ID:1269) is attacking Darkling (ID:1474) Debug Message: Battle: Kulan (ID:10) is attacking Syndicate Assassin (ID:862) Debug Message: ------------------------- Debug Message: - Ending Turn 30 - Debug Message: Current Memory Usage: 1413676 KB Debug Message: Cities in World: 19 Debug Message: Units in World: 1317 DebugMessage: AI: Has chosen not to train any units. Debug Message: ------------------------- Debug Message: - Ending Turn 31 - Debug Message: Current Memory Usage: 1414080 KB Debug Message: Cities in World: 20 Debug Message: Units in World: 1308 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Inslow (ID:1269) is attacking Wolf (ID:997) Debug Message: Battle: Silex Sharpshot (ID:1368) is attacking Darkling Warrior (ID:1066) Debug Message: Battle: Kulan (ID:10) is attacking Firebee (ID:892) Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278 Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674 Debug Message: Battle: Isarlu (ID:0) is attacking Firebee (ID:1159) Debug Message: ------------------------- Debug Message: - Ending Turn 32 - Debug Message: Current Memory Usage: 1429216 KB Debug Message: Cities in World: 20 Debug Message: Units in World: 1312 DebugMessage: AI: Has chosen not to train any units. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed. Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed. Debug Message: Battle: Inslow (ID:1269) is attacking Wolf (ID:997) Debug Message: Battle: Emperor Karavox (ID:7) is attacking Pack Drake (ID:1511) Debug Message: Battle: Kulan (ID:10) is attacking Firebee (ID:892) Debug Message: Battle: Edwina (ID:1283) is attacking Mites (ID:1265) Debug Message: ------------------------- Debug Message: - Ending Turn 33 - Debug Message: Current Memory Usage: 1427660 KB Debug Message: Cities in World: 20 Debug Message: Units in World: 1311 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Vini (ID:1) is attacking Air Shrill (ID:1433) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Water Shrill (ID:412) Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278 Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674 Debug Message: ------------------------- Debug Message: - Ending Turn 34 - Debug Message: Current Memory Usage: 1419984 KB Debug Message: Cities in World: 20 Debug Message: Units in World: 1308 Debug Message: WARNING: Unit Frontrunner Pioneer failed to start a new city, won't be consumed Debug Message: Battle: Edror (ID:3) is attacking Earth Shrill (ID:750) Debug Message: Unit Juju The Mad traded from Empire NPC Player to Undead. Debug Message: Battle: Inslow (ID:1269) is attacking Wolf (ID:1404) Debug Message: Battle: Edwina (ID:1283) is attacking Black Widow (ID:1117) Debug Message: ------------------------- Debug Message: - Ending Turn 35 - Debug Message: Current Memory Usage: 1425528 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1314 Debug Message: Battle: Kulan (ID:10) is attacking Darkling Warrior (ID:894) Debug Message: ------------------------- Debug Message: - Ending Turn 36 - Debug Message: Current Memory Usage: 1427208 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1308 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Magar (ID:1496) is attacking Brood Hunter (ID:736) Debug Message: Unit Chasina traded from Kingdom NPC Player to Gnomes. Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Syndicate Scout (ID:437) Debug Message: Battle: Kulan (ID:10) is attacking Banshee (ID:439) Debug Message: ------------------------- Debug Message: - Ending Turn 37 - Debug Message: Current Memory Usage: 1428256 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1307 DebugMessage: AI: Has chosen not to train any units. Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100 Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100 Debug Message: Battle: Lady Irane (ID:4) is attacking Darkling Rider (ID:265) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Black Widow (ID:1076) Debug Message: Battle: Bandit (ID:1538) is attacking Mites (ID:1365) Debug Message: ------------------------- Debug Message: - Ending Turn 38 - Debug Message: Current Memory Usage: 1428824 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1308 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Magnar (ID:9) is attacking Bear Cub (ID:1100) Debug Message: ------------------------- Debug Message: - Ending Turn 39 - Debug Message: Current Memory Usage: 1427920 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1304 Debug Message: Battle: Edror (ID:3) is attacking Bear Cub (ID:315) Debug Message: Battle: Militia (ID:1548) is attacking Vampignon (ID:1503) Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278 Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674 Debug Message: ------------------------- Debug Message: - Ending Turn 40 - Debug Message: Current Memory Usage: 1422680 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1308 DebugMessage: AI: Has chosen not to train any units. Debug Message: Unit Imaris Trevellian traded from Kingdom NPC Player to Kingdom of Tarth. Debug Message: Battle: Juju The Mad (ID:1540) is attacking Kami (ID:749) Debug Message: WARNING: File does not include mesh data Debug Message: ------------------------- Debug Message: - Ending Turn 41 - Debug Message: Current Memory Usage: 1429388 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1306 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000) Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000) DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Vini (ID:1) is attacking Timber Warg (ID:925) Debug Message: Battle: Lady Irane (ID:4) is attacking Wolf (ID:1404) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Hergon (ID:851) Debug Message: Battle: Silex Sharpshot (ID:1368) is attacking Darkling Warrior (ID:1066) Debug Message: Stamp Quantity: 3 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 1 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 1384359715 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Tactical Battle Map Style: Single Continent Debug Message: Sectors: 2 x 2 Debug Message: Tiles: 32 x 32 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 13 by Panca Archers (unitID 1497). DebugMessage: Loaded font Trajan Pro-29Bold Debug Message: ------------------------- Debug Message: - Ending Turn 42 - Debug Message: Current Memory Usage: 1463580 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1325 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Chasina (ID:1547) is attacking Hergon Sow (ID:1267) Debug Message: Battle: Edror (ID:3) is attacking Assassin Demon (ID:1537) Debug Message: Battle: Magnar (ID:9) is attacking Firebee (ID:1098) Debug Message: Battle: Air Elemental (ID:328) is attacking Champion Chasina (ID:1547) Debug Message: ------------------------- Debug Message: - Ending Turn 43 - Debug Message: Current Memory Usage: 1463968 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1317 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Militia (ID:1572) is attacking Pack Drake (ID:1562) Debug Message: Unit Ravda Stonecutter traded from Empire NPC Player to Undead. Debug Message: Battle: Magnar (ID:9) is attacking Firebee (ID:1098) Debug Message: Battle: Kulan (ID:10) is attacking Firebee (ID:683) Debug Message: ------------------------- Debug Message: - Ending Turn 44 - Debug Message: Current Memory Usage: 1467060 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1326 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Nimgofl (ID:2) is attacking Lurk (ID:1346) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Kami (ID:1152) Debug Message: Battle: Isarlu (ID:0) is attacking Skeleton (ID:911) Debug Message: ------------------------- Debug Message: - Ending Turn 45 - Debug Message: Current Memory Usage: 1467032 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1320 DebugMessage: AI: Has chosen not to train any units. Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100 Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: Battle: Silex Sharpshot (ID:1368) is attacking Hergon (ID:1561) Debug Message: Battle: Magnar (ID:9) is attacking Firebee (ID:1246) Debug Message: ------------------------- Debug Message: - Ending Turn 46 - Debug Message: Current Memory Usage: 1468636 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1324 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Edror (ID:3) is attacking Darkling Rider (ID:510) Debug Message: Battle: Skeleton King (ID:6) is attacking Lurk (ID:1340) Debug Message: Battle: Lady Irane (ID:4) is attacking Darkwasp (ID:816) Debug Message: Battle: Imaris Trevellian (ID:1571) is attacking Mite Mob (ID:979) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Hergon (ID:847) Debug Message: Battle: Emperor Karavox (ID:7) is attacking Pack Drake (ID:1611) Debug Message: Battle: Kulan (ID:10) is attacking Great Wolf (ID:344) Debug Message: Battle: Corpse Spider (ID:701) is attacking Spearman (ID:1569) Debug Message: Stamp Quantity: 3 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 1 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 1384359715 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Tactical Battle Map Style: Single Continent Debug Message: Sectors: 2 x 2 Debug Message: Tiles: 32 x 32 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed. Debug Message: Tactical Spell cast: Slow at 11, 18 by Warmaster Skrymir (unitID 1498). Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 18 by Panca Archers (unitID 1497). Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 17 by Panca Archers (unitID 1497). Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 17 by Panca Archers (unitID 1497). Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Panca Archers (unitID 1497). Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100 DebugMessage: Loaded font Tahoma-18Bold Debug Message: ------------------------- Debug Message: - Ending Turn 47 - Debug Message: Current Memory Usage: 1476120 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1328 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Unit Rosmund traded from Kingdom NPC Player to Kingdom of Pariden. Debug Message: Battle: Vini (ID:1) is attacking Vampignon (ID:921) Debug Message: Battle: Bandit (ID:1539) is attacking Stalker (ID:1208) Debug Message: ------------------------- Debug Message: - Ending Turn 48 - Debug Message: Current Memory Usage: 1475828 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1306 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: AI Vini: Now researching Knowledge Debug Message: Battle: Edror (ID:3) is attacking Darkling Warrior (ID:1522) Debug Message: Battle: Scout (ID:1541) is attacking Brood Hunter (ID:1556) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Risen Brood (ID:1257) Debug Message: Battle: Magnar (ID:9) is attacking Fire Shrill (ID:875) Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278 Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674 Debug Message: ------------------------- Debug Message: - Ending Turn 49 - Debug Message: Current Memory Usage: 1471924 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1307 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Edror (ID:3) is attacking Darkling (ID:1526) Debug Message: Battle: Queen Procipinee (ID:5) is attacking Timber Warg (ID:1120) Debug Message: Battle: Oracle Ceresa (ID:8) is attacking Syndicate Commander (ID:434) Debug Message: Battle: Ophidian (ID:1631) is attacking Vampignon (ID:1503) Debug Message: ------------------------- Debug Message: - Ending Turn 50 - Debug Message: Current Memory Usage: 1473032 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1298 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Nimgofl (ID:2) is attacking Kami (ID:542) Debug Message: Battle: Juju The Mad (ID:1540) is attacking Brood Hunter (ID:1280) Debug Message: ------------------------- Debug Message: - Ending Turn 51 - Debug Message: Current Memory Usage: 1470336 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1290 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AutoSaving - Begin DebugMessage: AutoSaving - Complete Debug Message: Battle: Scout (ID:1519) is attacking Cindercorpse (ID:1612) Debug Message: Battle: Ravda Stonecutter (ID:1613) is attacking Darkling Warrior (ID:1326) Debug Message: Battle: Magnar (ID:9) is attacking Troll (ID:262) Debug Message: ------------------------- Debug Message: - Ending Turn 52 - Debug Message: Current Memory Usage: 1471992 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1309 DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Chasina (ID:1547) is attacking Gibbai (ID:1557) Debug Message: Battle: Edror (ID:3) is attacking Air Shrill (ID:783) Debug Message: Battle: Magnar (ID:9) is attacking Fire Shrill (ID:1262) Debug Message: Battle: Landshark (ID:1232) is attacking Guardian (ID:1601) Debug Message: Battle: Crag Spawn (ID:1484) is attacking Brawler (ID:1625) Debug Message: ------------------------- Debug Message: - Ending Turn 53 - Debug Message: Current Memory Usage: 1472652 KB Debug Message: Cities in World: 22 Debug Message: Units in World: 1293 DebugMessage: AI: Has chosen not to train any units. DebugMessage: AI: Has chosen not to train any units. Debug Message: Battle: Ophidian (ID:1631) is attacking Escaped Juggernaut (ID:815) Debug Message: Battle: Magnar (ID:9) is attacking Firebee (ID:1246) DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Device lost Debug Message: ResourceManager::Invalidate Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 19 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ElementalAnimationNode.fxo has 136 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ElementalBatchLighting.fxo has 96 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 141 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ElementalMergedTileDesign.fxo has 104 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\MapText.fxo has 5 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\MedallionBox.fxo has 17 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\QuadNodeBatch.fxo has 14 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ScreenSpace.fxo has 32 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 23 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\ZOC_shaders.fxo has 17 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\billboard_batch.fxo has 15 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\decal.fxo has 28 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\editor_tilegraphic.fxo has 19 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\effectSystemShaders.fxo has 145 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\pathline_batch.fxo has 20 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\post_bloom.fxo has 40 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\post_hdr.fxo has 45 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\post_sepia.fxo has 15 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\selection_cursor.fxo has 33 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 437 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\fxo\water_shaders.fxo has 104 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx has 17 refs Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx has 45 refs Debug Message: Device has been lost DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: DX Error: Invalid call DebugMessage: Main Shell terminating normally DebugMessage: Not all child windows deleted for window mwinAnchor with ID: 0, pos 0, 0, size 1280, 800. DebugMessage: Child CityHUDWnd with ID: 4, pos 0, 0, size 256, 128. DebugMessage: Child UnitHPHUDWnd with ID: 14, pos 0, 0, size 50, 10. DebugMessage: Child StackedUnitHudWnd with ID: 20, pos 0, 0, size 36, 36. DebugMessage: Child PathTurnMarkerHUDWnd with ID: 27, pos 0, 0, size 64, 640. DebugMessage: Child TileYieldHUDWnd with ID: 31, pos 0, 0, size 192, 180. DebugMessage: Child FullScreenBink with ID: 1, pos 0, 0, size 1280, 800. DebugMessage: Child TutorialPopupWnd with ID: 38, pos 0, 0, size 1280, 800. DebugMessage: Child CreditsWnd with ID: 46, pos 0, 0, size 1280, 800. DebugMessage: Child CustomizeFactionWnd with ID: 48, pos 0, 0, size 1280, 800. DebugMessage: Child ColorPickerWnd with ID: 50, pos 0, 0, size 468, 245. DebugMessage: Child CreateSovereignWnd with ID: 58, pos 0, 0, size 1280, 800. DebugMessage: Child ChooseOpponentWnd with ID: 70, pos 0, 0, size 1280, 800. DebugMessage: Child OptionsWnd with ID: 72, pos 0, 0, size 1280, 800. DebugMessage: Child WorkshopWnd with ID: 74, pos 0, 0, size 1280, 800. DebugMessage: Child DemoWnd with ID: 76, pos 0, 0, size 1280, 800. DebugMessage: Child LoadWnd with ID: 78, pos 0, 0, size 1280, 800. DebugMessage: Child CampaignManagementWnd with ID: 80, pos 0, 0, size 1280, 800. DebugMessage: Child LoreBookPopupWnd with ID: 556, pos 0, 0, size 1280, 800. DebugMessage: Child StoryBookWnd with ID: 560, pos 0, 0, size 1280, 800. DebugMessage: Child HelpWnd with ID: 562, pos 0, 0, size 1280, 800. DebugMessage: Child SpellBookPopupWnd with ID: 566, pos 0, 0, size 1280, 800. DebugMessage: Child CityDetailsWnd with ID: 570, pos 0, 0, size 1280, 800. DebugMessage: Child BuyPopupWnd with ID: 608, pos 0, 0, size 1280, 800. DebugMessage: Child MessageBoxNameWnd with ID: 614, pos 0, 0, size 1280, 800. DebugMessage: Child InfoCardSaveWnd with ID: 616, pos 0, 0, size 1280, 800. DebugMessage: Child LevelUpWnd with ID: 618, pos 0, 0, size 1280, 800. DebugMessage: Child RecruitWnd with ID: 620, pos 0, 0, size 1280, 800. DebugMessage: Child ArmyManagementWnd with ID: 624, pos 0, 0, size 1280, 800. DebugMessage: Child OutpostUpgradeWnd with ID: 632, pos 0, 0, size 1280, 800. DebugMessage: Child TrophyWnd with ID: 636, pos 0, 0, size 1280, 800. DebugMessage: Child ResearchLevelUpWnd with ID: 638, pos 0, 0, size 1280, 800. DebugMessage: Child LightingWnd with ID: 642, pos 0, 0, size 1280, 800. DebugMessage: Child GenericMultiChoiceListWnd with ID: 644, pos 0, 0, size 1280, 800. DebugMessage: Child GameOverWnd with ID: 650, pos 0, 0, size 1280, 800. DebugMessage: Child InfoCardSaveWnd with ID: 658, pos 0, 0, size 1280, 800. DebugMessage: Child MainWndUnitListWnd with ID: 664, pos 0, 0, size 1280, 800. DebugMessage: Child MainActionsPopupWnd with ID: 672, pos 0, 0, size 268, 45. DebugMessage: Child ArmyUnitListWnd with ID: 674, pos 0, 0, size 1280, 800. DebugMessage: Child DecreeWnd with ID: 676, pos 0, 0, size 1280, 800. DebugMessage: Child InjuryMessageBoxWnd with ID: 678, pos 0, 0, size 1280, 800. DebugMessage: Child CampaignScrollPopupWnd with ID: 680, pos 0, 0, size 1280, 800. DebugMessage: Child CampaignDetailsWnd with ID: 684, pos 0, 0, size 1280, 800. DebugMessage: Child MapEditorWnd with ID: 686, pos 0, 0, size 1280, 800. DebugMessage: Child TileEditWnd with ID: 688, pos 0, 0, size 1280, 800. DebugMessage: Child ParticleEditorWnd with ID: 700, pos 0, 0, size 1280, 800. DebugMessage: Child PostToFacebookWnd with ID: 702, pos 0, 0, size 1280, 800. DebugMessage: Child FacebookPopupWnd with ID: 704, pos 0, 0, size 1280, 800. DebugMessage: Child GenericToolTipWin with ID: 9999, pos 0, 0, size 100, 100. DebugMessage: Child EventListEntryToolTipWnd with ID: 710, pos 0, 0, size 1280, 800. DebugMessage: Child BGBinkWnd with ID: 42, pos 0, 0, size 1280, 800. DebugMessage: Child TitleWnd with ID: 44, pos 0, 0, size 1280, 800. DebugMessage: Child ChooseSovereignWnd with ID: 56, pos 0, 0, size 1280, 800. DebugMessage: Child WorldSetupWnd with ID: 52, pos 0, 0, size 1280, 800. DebugMessage: Child OpponentSetupWnd with ID: 54, pos 0, 0, size 1280, 800. DebugMessage: Child LoadingWnd with ID: 40, pos 0, 0, size 1280, 800. DebugMessage: Child IntroBookWnd with ID: 554, pos 0, 0, size 1280, 800. DebugMessage: Child DiplomacyWnd with ID: 606, pos 0, 0, size 1280, 800. DebugMessage: Child UnitDetailsWnd with ID: 552, pos 0, 0, size 1280, 800. DebugMessage: Child UnitUpgradeWnd with ID: 634, pos 0, 0, size 1280, 800. DebugMessage: Child KingdomWnd with ID: 580, pos 0, 0, size 1280, 800. DebugMessage: Child TacticalHudWnd with ID: 20552, pos 0, 0, size 600, 36. DebugMessage: Child TradeProposalWnd with ID: 662, pos 0, 0, size 1280, 800. DebugMessage: Child RecruitChoiceWnd with ID: 622, pos 0, 0, size 1280, 800. DebugMessage: Child CityLevelUpWnd with ID: 630, pos 0, 0, size 1280, 800. DebugMessage: Child TradeEquipmentWnd with ID: 670, pos 0, 0, size 1280, 800. DebugMessage: Child MiniCutsceneWnd with ID: 666, pos 0, 0, size 1280, 800. DebugMessage: Child CampaignObjectivesPopupWnd with ID: 682, pos 0, 0, size 1280, 800. DebugMessage: Child AIMessageWnd with ID: 640, pos 0, 0, size 1280, 800. DebugMessage: Child ConversationPopupWnd with ID: 660, pos 0, 0, size 1280, 800. DebugMessage: Child QuestCompleteWnd with ID: 610, pos 0, 0, size 1280, 800. DebugMessage: Child TraitPathDetailsWnd with ID: 626, pos 0, 0, size 1280, 800. DebugMessage: Child TraitPathChoiceWnd with ID: 628, pos 0, 0, size 1280, 800. DebugMessage: Child BattleInitiationWnd with ID: 646, pos 0, 0, size 1280, 800. DebugMessage: Child TacticalWnd with ID: 572, pos 0, 0, size 1280, 800. DebugMessage: Child BattleResolutionWnd with ID: 648, pos 0, 0, size 1280, 800. DebugMessage: Child MainGameWnd with ID: 530, pos 0, 0, size 1280, 800. DebugMessage: Child MessageBoxWnd with ID: 35, pos 0, 0, size 1280, 800. DebugMessage: Child MessageBox3ButtonWnd with ID: 612, pos 0, 0, size 1280, 800. DebugMessage: Child BasicToolTipWnd with ID: 706, pos 178, 728, size 92, 34. DebugMessage: Child CutSceneWnd with ID: 668, pos 0, 0, size 1280, 800. DebugMessage: Child InfoCardWnd with ID: 708, pos 385, 594, size 273, 124. DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Not all memory has been freed from memory system AStar. DebugMessage: 85644 bytes of memory still allocated.