(In a script by itself) class Window_BattleScan < Window_Base def initialize super(0, 0, 640, 320) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.z = 8998 self.back_opacity = 180 self.visible = false enemy refresh end #------------------------------------------------------------------------- # Refresh def enemy enemy = $game_variables[70] end def refresh # Clear Contents self.contents.clear name = "Name: " + enemy.name hp = "HP: " + enemy.hp.to_s + "/" + enemy.base_maxhp.to_s sp = "SP: " + enemy.sp.to_s + "/" + enemy.base_maxsp.to_s atk = "Attack: " + enemy.base_atk.to_s pdef = "Physical Defense: " + enemy.base_pdef.to_s mdef = "Magic Defense: " + enemy.base_mdef.to_s eva = "Evasion: " + enemy.base_eva.to_s # Draw Enemy Stats draw_stat(name,0) draw_stat(hp,1) draw_stat(sp,2) draw_stat(atk,3) draw_stat(pdef,4) draw_stat(mdef,5) draw_stat(eva,6) case enemy.name when "(monster name here)" #----------------------------------------------------------------------------------------------------------- draw_stat("Description: (insert description)",7) draw_stat("Weakness: (insert weakness)",8) draw_stat("Resistance: (insert resistance)",9) end def draw_stat(text,line) # Draw Individual Stat width = self.contents.text_size(text).width height = self.contents.text_size(text).height self.contents.draw_text(0, height * line, width, height, text) end end (In def skill_effect) if (user.is_a?(Game_Actor)) if skill.id == (the id of your scan skill) $game_system.se_play($data_system.decision_se) start_scan_window end end (Anywhere in the CBS, in scene 4 with the DBS) #-------------------------------------------------------------------------- def start_scan_window @scan_window = Window_BattleScan.new @scan_window.visible = true @do_loop = true loop do Graphics.update Input.update update_scanwindow_input if @do_loop == false break end end @scan_window.dispose Graphics.update end #-------------------------------------------------------------------------- def update_scanwindow_input if Input.trigger?(Input::B) or Input.trigger?(Input::C) $game_system.se_play($data_system.cancel_se) @do_loop = false return end end #--------------------------------------------------------------------------