#include #define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1 new NULL = 0; main() { print("\n--------------------------------"); print(" Test Script 3 by [NR]Luke"); print("--------------------------------\n"); } //------------------------------------------------------------------------------ public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } //------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } //------------------------------------------------------------------------------ public OnGameModeExit() { print("GameModeExit()"); return 1; } //------------------------------------------------------------------------------ public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } //------------------------------------------------------------------------------ public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } //------------------------------------------------------------------------------ public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } //------------------------------------------------------------------------------ dcmd_ganton(playerid,params) { #pragma unused params TeleportPlayer(playerid,2489.5120,-1666.7742,13.3438,89.1242,0,"NULL",NULL,NULL); } //------------------------------------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(ganton,6,cmdtext); return 0; } //------------------------------------------------------------------------------ public TeleportPlayer(playerid,Float:x,Float:y,Float:z,Float:ang,intr,const msg[],time,style) { new cars=GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); if(State != PLAYER_STATE_DRIVER) { SetPlayerPos(playerid,x,y,z); SetPlayerFacingAngle(playerid,ang); } else if(IsPlayerInVehicle(playerid,cars) == 1) { SetVehiclePos(cars,x,y,z); SetVehicleZAngle(cars,ang); } else { SetPlayerPos(playerid,x,y,z); SetPlayerFacingAngle(playerid,ang); } SetPlayerInterior(playerid,intr); if(time == NULL || style == NULL) { return 1; } else { GameTextForPlayer(playerid,msg,time,style); } return 1; } //------------------------------------------------------------------------------ public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } //------------------------------------------------------------------------------ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //------------------------------------------------------------------------------ public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } //------------------------------------------------------------------------------ public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } //------------------------------------------------------------------------------ public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } //------------------------------------------------------------------------------