#include #define COLOR_WHITE 0xFFFFFFAA main() { print("\n----------------------------------"); print(" LV Drift Park"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("LV Drift Park"); AddPlayerClass(0, 2332.5825,1418.9487,42.8203,280.000, 0, 0, 0, 0, 0, 0); AddStaticVehicle(562,2351.5107,1405.0603,42.5870,89.3791,-1,-1); // CAR Spawn1 AddStaticVehicle(411,2351.5684,1408.5220,42.5870,89.9087,-1,-1); // CAR Spawn2 AddStaticVehicle(475,2352.3621,1412.2103,42.5870,88.7648,-1,-1); // CAR Spawn3 AddStaticVehicle(451,2351.2073,1416.0883,42.5869,91.6058,-1,-1); // CAR Spawn4 AddStaticVehicle(562,2351.1035,1419.8806,42.5870,91.2424,-1,-1); // CAR Spawn5 AddStaticVehicle(411,2344.0894,1391.3822,42.5873,359.9137,-1,-1); // CAR Spawn 6 AddStaticVehicle(475,2350.7769,1399.2410,42.5868,86.1472,-1,-1); // CAR Spawn7 AddStaticVehicle(451,2304.2571,1415.1757,36.1822,178.4530,-1,-1); // CAR Spawn8 AddStaticVehicle(562,2313.9792,1424.2404,36.1823,177.5537,-1,-1); // CAR Spawn9 AddStaticVehicle(411,2309.5188,1492.2072,29.7979,358.3827,-1,-1); // CAR Spawn10 AddStaticVehicle(475,2309.2517,1410.8826,23.3979,176.4939,-1,-1); // CAR Spawn11 AddStaticVehicle(451,2307.3701,1497.6187,16.9900,359.7283,-1,-1); // CAR Spawn12 AddStaticVehicle(562,2303.9417,1458.7140,10.5870,264.1879,-1,-1); // CAR Spawn13 return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 2333.4788,1385.1656,44.7881); SetPlayerFacingAngle(playerid,00.000); SetPlayerCameraPos(playerid, 2333.3074,1395.1951,42.8203); SetPlayerCameraLookAt(playerid, 2333.4788,1385.1656,44.7881); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { new string[256]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "Welcome to LV Drift Park %s", name); SendClientMessage(playerid,COLOR_WHITE, string); SendClientMessage(playerid,COLOR_WHITE,"The usable commands are /drift /bottom /fix!"); } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if(strcmp(cmdtext, "/drift", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:X; new Float:Y; new Float:Z; new VehicleID; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 2308.2854,1420.3684,42.5870); SetVehicleZAngle(VehicleID,00.000); SetPlayerInterior(playerid,0); ResetPlayerMoney(playerid); GameTextForPlayer(playerid, "~W~Dont mess up this time",3000,5); return 1; } } if(strcmp(cmdtext, "/bottom", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:X; new Float:Y; new Float:Z; new VehicleID; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 2351.1436,1444.2507,10.6258); SetVehicleZAngle(VehicleID,90.000); SetPlayerInterior(playerid,0); ResetPlayerMoney(playerid); GameTextForPlayer(playerid, "~W~Welcome to the bottom",3000,5); return 1; } } if(strcmp(cmdtext, "/fix", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:X; new Float:Y; new Float:Z; new VehicleID; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 1025.0182,-1043.0574,31.4187); SetVehicleZAngle(VehicleID,00.000); SetPlayerInterior(playerid,0); ResetPlayerMoney(playerid); GivePlayerMoney(playerid,100); GameTextForPlayer(playerid, "~W~Fix up your car",3000,5); return 1; } } return 1; } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }