#ifndef BL_H #define BL_H #include #include struct iCelEntity; class BehaviourLayer : public iCelBlLayer { public: SCF_DECLARE_IBASE; BehaviourLayer(); ~BehaviourLayer(); const char *GetName() const { return "behaviour_layer"; } iCelBehaviour *CreateBehaviour(iCelEntity *entity , const char *name); } #endif