public OnPlayerSpawn(playerid)// look here for this shit anbout spawns random { SetPlayerRandomStartSpawn(playerid); } { new string[256]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string,sizeof(string),"~w~Welcome %s You Have Spawned",name); GameTextForPlayer(playerid,string,6000,1); SetPlayerInterior(playerid,0); return 1; } new Float:SpawnPoints[4][3] = { {1469.3442,-1089.4425,213.3828}, {1434.5544,-1089.2045,213.3828}, {1433.1183,-1046.4718,213.3828}, {1469.1140,-1044.9768,213.3828} }; public SetPlayerRandomStartSpawn(playerid) { new rand = random(sizeof(SpawnPoints)); SetPlayerPos(playerid, SpawnPoints[rand][0], SpawnPoints[rand][1], SpawnPoints[rand][2]); return 1; }