#include "server.h" #include #include using namespace std; Server::Server() { running = true; SDL_Init(0); SDLNet_Init(); SDLNet_ResolveHost(&ip, NULL, 9999) sserver = SDLNet_TCP_Open(&ip); sset = SDLNet_AllocSocketSet(MAX_CLIENTS); for (int i=0; i 0) { for (int i=0; i